Diamond Head

Discussion in 'Map Factory' started by Martham112, Nov 30, 2009.

  1. Martham112

    Martham112 L2: Junior Member

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    Diamond Head, Hawaii.

    RED is using the volcano to power several of it's "secret" operations. This volcano, although inactive, can still produce several million dollars worth of power every week. BLU realized this and must put an end to their advantage power-wise and economically. Capture the outer building and the cavern first, then make your way to the generator area. Be careful to not fall in!

    Capture Point A is very height centric. I'm sure it will be both fun and quite hard to capture.
    Capture Point B is inside a cavern, therefore is quite dark. Hopefully not too dark.
    Capture Point C is almost a mix of the two. Not so vertically styled as A, but rather, a lot more open than both of the other two points.



    This is my second map for the TF2 World Server Rotation Project . That's right! Two maps in the same project at the same time!

    Wish me luck.

    Thanks to Shmitz for the lava texture.
     
    Last edited: Dec 23, 2009
  2. Void

    aa Void Local Man Unable To Map, Sources Say

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    Looks pretty.
     
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  3. tehn

    tehn L2: Junior Member

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    I do say, I like A a lot.
    B seems like it will create a spam palooza, but yet can't be sure till game play testing.
    I would like to see how C plays out.

    goood luck :D
     
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  4. Seba

    aa Seba DR. BIG FUCKER, PHD

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    Looks fun as hell. I'm thinking of joining the WSR Project, it's an interesting idea.
     
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  5. Lancey

    aa Lancey Currently On: ?????

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    Steep ramps are steep
     
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  6. tehn

    tehn L2: Junior Member

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    yeah I joined it :D
     
  7. Martham112

    Martham112 L2: Junior Member

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    They sure are!

    If I had made them any shallower, they would be far too long. Wouldn't be too fun running up those for ages. It would probably make B a lot easier to get to than A, which is something I don't really want.
     
  8. Martham112

    Martham112 L2: Junior Member

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    After running around it a couple of times myself, I've thought about adding a path from A to B directly. Not sure how it will fit in though. I think I've got the scaling a little wrong. Let's wait until the test on Friday to see if I have eh?
     
  9. Martham112

    Martham112 L2: Junior Member

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    So feedback from gameday.

    Overall I got the feelings of:
    "Too Small!"
    "Too Dark!"
    "B is too democampable!"
    "There's no route from A to B!"

    Was there anything else?
     
  10. Tinker

    aa Tinker

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    No, that's basically is. I honestly like how you designed the points, but it feels like you're running in a miniature map instead of a real one. Also, be sure that not EVERY door is campable by a single demo at once :)
     
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  11. Martham112

    Martham112 L2: Junior Member

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    Well my plans are to remake B almost completely. It should maintain a similar layout, with the cap point in the corner on a block thing with the sign, but the rest will be changed. Especially the spawn exit. That created a lot of problems as blatantly obvious by everyone who played it.

    I also plan to open up a little more space on the ground at A and perhaps make the cap zone a little larger.

    C will remain largely unchanged apart from the addition of a staircase to reach the upper floor and the balcony from the C area.

    A question to all the people who played, was the dark at B just too dark, or was it still playable? I want it to be a dark area due to the lack of natural light in there, but I don't want it so dark that it's not playable. Perhaps I should add some natural light in the way of some holes in the ceiling.
     
  12. Tinker

    aa Tinker

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    It was playable, because the lightspots were in the good places, but holes in the ceiling aren't a bad idea to make it slightly easier to see.
     
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  13. Martham112

    Martham112 L2: Junior Member

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    A release of a2 has happened!

    Check the screenshots for the main thing of this update, a brand new B area! I didn't change the images of anywhere else, due to the changes being small and insignificant. I hope the new B point actually makes the map more playable before and less demospammy. We'll see how it goes.
     
  14. Martham112

    Martham112 L2: Junior Member

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    Bug fix!

    a2a now features a working door. Huzzah!

    Also, I was bored so some of the metal beams now have a metal beam texture. The madness!
     
  15. Martham112

    Martham112 L2: Junior Member

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    Version a3 released!

    Changes
    -Slightly more detail.
    -Made the area infront of A bigger and added a new building.
    -Doesn't crash servers now! (Hopefully )