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KotH Dewpoint B1C

A KotH map set on the rolling hills of a mountain

  1. dexc34

    dexc34 L1: Registered

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    Positive Ratings:
    5
    KOTH TrainWreck - RED and BLU fight over a nearby train track

    RED and BLU are fighting over control at a nearby train track for easy imports and exports for supplies. Which team will win the battle? Play now and find out!

    This map is in an alpha stage. Not much detail is put into the map. Layout and gameplay may change through the course of development.
     
  2. dexc34

    dexc34 L1: Registered

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    A5!

    -Raised control point
    -Removed drop down on the battlements to stairs.
    -Connected the battlements to the bridge building for easier access to the battlements
    -Added building in the middle lane to grant access from the bottom to the bridge
    -Ramp leading to bridge has been shortened and replaced with a staircase
    -Added cover on the control point
    -Added small health pack near the control point so defenders don't need to fall back far
    -Added sheet metal on train to prevent the Red side having an advantage over the Blu side
    -Added windows on the bridge building
    -Extra detailing has been added around the map (i.e roofs)
    -Red spawn has been detailed
    -Skybox and lighting change


    New Versions coming soon! Feedback is always helpful!

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  3. dexc34

    dexc34 L1: Registered

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    A11! (Skipped a few versions now)

    -Revamped control point
    -Added new building leading to point killing off some flat land
    -Removed battlements
    -Added more height variation
    -Raised bridge
    -Added an underground mine underneath the point

    The map has been revamped to lose the claustrophobic feel of the map. Hop on the map and let me know if you like the changes!

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  4. dexc34

    dexc34 L1: Registered

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    20
    Positive Ratings:
    5
    A12

    -Detailed and reworked the underground area under the point
    - Added extra door in the building near point
    -Doors near point are no longer team locked

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  5. Jack5

    Jack5 L3: Member

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    17
  6. dexc34

    dexc34 L1: Registered

    Messages:
    20
    Positive Ratings:
    5
  7. dexc34

    dexc34 L1: Registered

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    Positive Ratings:
    5
    A15

    -Raised the point to add more interesting combat
    -Added a lower area under point with a medium health kit
    -Added a new path from above the point towards point

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  8. dexc34

    dexc34 L1: Registered

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  9. RetroNuva10

    RetroNuva10 L1: Registered

    Messages:
    29
    Positive Ratings:
    8
    This map was fun to play on the imp. Hope to see it get fleshed out further!
     
    • Thanks Thanks x 1
  10. dexc34

    dexc34 L1: Registered

    Messages:
    20
    Positive Ratings:
    5
    B1!

    -Entered beta!
    -Detailing all over the map has (for the most part) been completed
    -The map has been optimized for better performance
    -Changed some small health packs to medium health packs

    Feedback to improve detailing would be good, but, all feedback is still accepted.

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  11. dexc34

    dexc34 L1: Registered

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  12. dexc34

    dexc34 L1: Registered

    Messages:
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    Positive Ratings:
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    B1C
    -Someone was complaining on the workshop that my grass looks bad, so I improved the grass and alpha blends. Also added foliage in the grass
    -Added door frames and trims in doors on blue side
    -Fixed a texture colliding with another texture
    -Fixed a spooky floating window
    -Fixed some prop being clipped in walls

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