KOTH TrainWreck - RED and BLU fight over a nearby train track RED and BLU are fighting over control at a nearby train track for easy imports and exports for supplies. Which team will win the battle? Play now and find out! This map is in an alpha stage. Not much detail is put into the map. Layout and gameplay may change through the course of development.
A5! -Raised control point -Removed drop down on the battlements to stairs. -Connected the battlements to the bridge building for easier access to the battlements -Added building in the middle lane to grant access from the bottom to the bridge -Ramp leading to bridge has been shortened and replaced with a staircase -Added cover on the control point -Added small health pack near the control point so defenders don't need to fall back far -Added sheet metal on train to prevent the Red side having an advantage over the Blu side -Added windows on the bridge building -Extra detailing has been added around the map (i.e roofs) -Red spawn has been detailed -Skybox and lighting change New Versions coming soon! Feedback is always helpful! Read the rest of this update entry...
A11! (Skipped a few versions now) -Revamped control point -Added new building leading to point killing off some flat land -Removed battlements -Added more height variation -Raised bridge -Added an underground mine underneath the point The map has been revamped to lose the claustrophobic feel of the map. Hop on the map and let me know if you like the changes! Read the rest of this update entry...
A12 -Detailed and reworked the underground area under the point - Added extra door in the building near point -Doors near point are no longer team locked Read the rest of this update entry...
Just letting you know that there already exists a map called "koth_trainwreck" on the Steam Workshop, so your might want to name you map something else to prevent file mismatch.
A15 -Raised the point to add more interesting combat -Added a lower area under point with a medium health kit -Added a new path from above the point towards point Read the rest of this update entry...
A14B -Detailed some of red side -Widen some doorways -Made some ramps less steep -Added a medium ammo crate inside flank Prepare for Beta... Read the rest of this update entry...
B1! -Entered beta! -Detailing all over the map has (for the most part) been completed -The map has been optimized for better performance -Changed some small health packs to medium health packs Feedback to improve detailing would be good, but, all feedback is still accepted. Read the rest of this update entry...
B1C -Someone was complaining on the workshop that my grass looks bad, so I improved the grass and alpha blends. Also added foliage in the grass -Added door frames and trims in doors on blue side -Fixed a texture colliding with another texture -Fixed a spooky floating window -Fixed some prop being clipped in walls Read the rest of this update entry...
B4B Brand new artpass by Waugh101! https://steamcommunity.com/profiles/76561198121924308 Changes -Map received new detailing -Raised the roof of ceilings Read the rest of this update entry...
B5B -More detailing by Waugh101 -Fixed clipping -Better optimization -Compiling with proper settings Read the rest of this update entry...
Your latest version is super bright. I believe it doesn't have cubemaps built in both HDR and LDR. Just a friendly FYI.