I know its highly unlikely, but is there a way to utilize TWO (or more) details files in one map? Or a way to fake it?
Also how does one go about controlling where details are generated? (like say I used the sawmill ground texture but I only wanted the details to be in a specific pattern (like a flower next to a tree stump)
Also how does one go about controlling where details are generated? (like say I used the sawmill ground texture but I only wanted the details to be in a specific pattern (like a flower next to a tree stump)