Detail Trees

Discussion in 'Mapping Questions & Discussion' started by Menderza, Feb 8, 2010.

  1. Menderza

    Menderza L1: Registered

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    I was wondering if anyone here had thoughts on using detail trees in tf2 skyboxes.
    My thoughts are that they could be used for the swamp theme to end the level without using cliffs or a ridiculous amount of props and still get something like this.

    [​IMG]

    If you have no idea of what I'm talking about look at the trees in the background of this picture.

    [​IMG]

    those trees in the background are just grass details in the skybox but with tree textures.
     
    Last edited: Feb 8, 2010
  2. l3eeron

    l3eeron L8: Fancy Shmancy Member

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  3. Menderza

    Menderza L1: Registered

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    I know how to do it I'm just wondering if anyone thinks its a good idea and would fit in tf2?
     
  4. awatemonosan

    awatemonosan L1: Registered

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    I would love it!
    if someone makes it ill use it.
     
  5. Dr. ROCKZO

    Dr. ROCKZO L8: Fancy Shmancy Member

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    Yes, it's called the Swamp Skybox Cards from the Swamp Theme Expansion.
     
  6. Nutomic

    Nutomic L11: Posh Member

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    Its not skybox cards he means, he wants trees as detail models specified in the texture, just like grass is done.
     
  7. Menderza

    Menderza L1: Registered

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    And i don't only mean using this for swamps, I was just giving an example for how it could work.

    WHOA I DID IT!

    [​IMG]
     
    Last edited: Feb 8, 2010
  8. Spammish

    Spammish L3: Member

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    Congrats, looks like it could have a fair few uses, care to share how you did it?
     
  9. Tapp

    Tapp L10: Glamorous Member

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    Keep in mind the limitations of detail sprites are more evident on larger objects. For example, that log in the middle looks horrific.