Detail Mini-Contest 2014 - Upload Thread

Discussion in 'Contests' started by Freyja, Dec 27, 2014.

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  1. Freyja

    aa Freyja ¯\_(ツ)_/¯

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    Detailing Mini-Contest 2014 - Upload Thread

    Rules and Information | Upload Thread | Voting Thread

    Deadline:

    1st January 2015 00:00 UTC + 8
    Click the above link to see the time converted to other times around the world. For quick reference:​

    4:00pm GMT (31st December 2014)
    3:00am AEST (1st January 2015)
    11:00am EST (31st December 2014)
    8:00am PST (31st December 2014)

    Submission Format:

    In your submission (in the submission thread, Will be posted at a later date):
    • A link to your .bsp in one compressed (.bz2) archive following the naming format of detail2014_forumname Use the tf2maps.net upload system or dropbox.
    • Please make sure ALL content is pakrat'd into your BSPs, but please make sure it follows the custom content rules above.
    • You should provide only one screenshot of your map, taken at the best gfx quality your pc can handle, no HUD elements or player models either. For more information on how to do this, click here.

    Here is an easy template for you to fill in:

    Code:
    [b]Author:[/b]
    [b]Map Filename[/b]
    [b]Screenshot:[/b]
    [b]Download:[/b]
    
     
    Last edited: Dec 27, 2014
  2. HQDefault

    aa HQDefault ...what

    Messages:
    1,058
    Positive Ratings:
    437
    Author: HQDefault
    Map Filename: detail2014_hqdefault
    Screenshot: [​IMG]
    Download: http://forums.tf2maps.net/downloads.php?do=file&id=5957

    EDIT: I'd like to not a few things about this map before any tests begin, A: I did not understand the concept of LDR light prior to this contest. Please look with HDR on to see proper cubemaps. B: There is a bug with the skybox water that causes strange and unusal reflections. It doesn't happen 100% of the time, but it's not particularly rare, either. I have no idea how to fix this, or even why it happens. Just go to spectate and go inside of a solid. That usually clears it or changes the reflection to something else. After you do it enough times, it works. C: Technically, TFC is canon in the TF2 universe. So you can't disqualify me for that overlay.
     
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    Last edited: Dec 31, 2014
  3. iiboharz

    aa iiboharz Meme Queen

    Messages:
    728
    Positive Ratings:
    1,061
    I have two entries.

    Entry 1
    Author: Iiboharz
    Map Filename detail2014_iiboharz
    Screenshot:
    [​IMG]
    Download

    Entry 2
    Author: Iiboharz
    Map Filename detail2014_iiboharz2
    Screenshot:
    [​IMG]
    Download
     
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  4. Bakscratch

    aa Bakscratch Finisher of Maps

    Messages:
    690
    Positive Ratings:
    1,256
    Im sure this is the upload thread not the discussion one, maybe you should use that one instead of here.

    I've removed offtopic posts; please use the discussion thread for comments. - Seba
     
    • Thanks Thanks x 4
    Last edited by a moderator: Dec 29, 2014
  5. Lampenpam

    aa Lampenpam

    Messages:
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    341
    • Thanks Thanks x 5
  6. Fantasma

    aa Fantasma

    Messages:
    888
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    995
    • Thanks Thanks x 6
    Last edited: Dec 30, 2014
  7. Dafflewoctor

    aa Dafflewoctor

    Messages:
    39
    Positive Ratings:
    143
    • Thanks Thanks x 7
    Last edited: Jan 1, 2015
  8. TheoF114

    TheoF114 L1: Registered

    Messages:
    33
    Positive Ratings:
    122
    • Thanks Thanks x 10
  9. sesshomaru9

    sesshomaru9 L1: Registered

    Messages:
    4
    Positive Ratings:
    7
    • Thanks Thanks x 6
  10. HQDefault

    aa HQDefault ...what

    Messages:
    1,058
    Positive Ratings:
    437
    You both have some major unpacked content issues. I recommend you re-pack the textures before it's too late!
     
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  11. Idolon

    aa Idolon the worst admin

    Messages:
    1,576
    Positive Ratings:
    4,683
    Author: Idolon
    Map Filename: detail2014_idolon4
    Screenshot:
    [​IMG]
    Download: .zip
     
    • Thanks Thanks x 9
  12. killohurtz

    aa killohurtz Distinction in Applied Carving

    Messages:
    1,018
    Positive Ratings:
    1,181
    Author: killohurtz
    Map Filename: detail2014_killohurtz
    Screenshot: [​IMG]
    Download: .bz2
     
    • Thanks Thanks x 5
    Last edited: Dec 31, 2014
  13. TMP

    aa TMP Abuser of Site Rules

    Messages:
    948
    Positive Ratings:
    554
    Author: TMP
    Map Filename: detail2014_tmp
    Screenshot:
    [​IMG]
    Download: .bz2
     
    • Thanks Thanks x 8
  14. Ynders

    aa Ynders absolutely gormful

    Messages:
    403
    Positive Ratings:
    520
    Author: Ynders
    Map Filename: detail2014_ynders
    Screenshot:
    [​IMG]
    Download: BZ2

    This was super rushed and not even really finished, so I don't expect any praise, but I had fun making it.
     
    • Thanks Thanks x 5
  15. Vel0city

    aa Vel0city func_fish

    Messages:
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    Positive Ratings:
    1,540
    Here's mine. I think I did well for a first time mapper. And please ignore the motherducking Christmas lights on the cables. Blame Valve for that.

    IMPORTANT NOTE: this map has soundscapes which are properly present in the map. TF2 has the tendency to ignore them after you've visited a lot of other maps so you're stuck on a silent map. To fix this, simply disconnect from the map, run sv_cheats 1 and then mat_reloadallmaterials and then reload the map.

    Oh and sorry people, no cubemaps. They wouldn't build initially, but thanks to our good friend TopHatWaffle I managed to get them working (upon compiling Hammer automatically gives cubemaps to all surfaces for no reason preventing me to build the actual cubemaps), but building cubemaps also completely destroyed the lighting in my level, as in models suddenly became very brightly lit while they weren't that way before I build cubemaps.


    Author: cubemap
    Map Filename: detail2014_cubemap
    Screenshot:[​IMG]
    Download:.bz2

    EDIT hey look screenshots work now. Fascinating.
     
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    Last edited: Dec 31, 2014
  16. Vel0city

    aa Vel0city func_fish

    Messages:
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    • Thanks Thanks x 1
  17. Freyja

    aa Freyja ¯\_(ツ)_/¯

    Messages:
    2,883
    Positive Ratings:
    5,126
    Author: Aly
    Map Filename: detail2014_aly
    Screenshot:
    [​IMG]
    Download: BZ2
     
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  18. Tekku

    aa Tekku

    Messages:
    683
    Positive Ratings:
    730
    Author: Tech
    Map Filename: detail2014_tech
    Screenshot: [​IMG]
    Download: Download

    [​IMG]
     
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  19. Dr. Sasha

    Dr. Sasha L4: Comfortable Member

    Messages:
    184
    Positive Ratings:
    85
    Author: Dr. Sasha
    Map Filename detail2014_drsasha
    Screenshot: [​IMG]
    Download: Download
     
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    Last edited: Jan 1, 2015
  20. takabuschik

    aa takabuschik

    Messages:
    663
    Positive Ratings:
    332
    Here's my entry. If it's too late, blame my brother for preventing me with access to the computer (so I was unable to compile, upload etc. )

    Author: Takabuschik
    Map Filename detail2014_taka.bsp
    Screenshot:
    Here
    [​IMG]Download: Linkie

    And what ever you do, never ever ever make a huge building tilted in off the x axis 45 degrees.
     
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