Destroying Sentries in Map?

Discussion in 'Mapping Questions & Discussion' started by Inexistence, Jul 20, 2008.

  1. Inexistence

    Inexistence L1: Registered

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    When using sentries in a map, is it possible to use an output to destroy them when another entity breaks? I know I could use kill, but would this allow me to respawn them afterwards?

    Thanks
     
  2. samn

    samn L4: Comfortable Member

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    There's a tutorial on respawning dispensers in the source sdk docs. That will give you some help, the rest is easy to figure out.
     
  3. Nineaxis

    aa Nineaxis Quack Doctor

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  4. Inexistence

    Inexistence L1: Registered

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    Well, I've got it to work. I had to put most of the outputs onto the breakable glass, where, on breaking, it would kill each of the sentries, then after 20 seconds force the spawn of the sentry template. I couldn't figure out a way to stop them from spawning twice if they were broken manually, so I made them invulnerable.