- Jun 8, 2015
- 3
- 0
Hey there everyone, I've been working on designing a map for the past two days or so, and although I have a general gist for the feel of the map I'm making and such, I really am having trouble designing the map so it remains balanced, while not being too complicated or ridiculous that it's impossible to play on without a second screen with a map up. Here's some general questions for my problems.
One, how would I design a fair and balanced map? I don't want to give a ridiculous advantage to either side, as well as making every class usable, whether it's the Engineer or the Medic.
Two, where would I even start making a map? I find it difficult to start a map since I don't know where to even start. Should I start on a spawnroom or the center of the map or what?
If it helps at all, I'm going for a KotH map based upon an old powerplant of some form, where the goal is essentially to take over the plant for your team. It's partially inspired by the powerplant theme from Hydro, and the design basis for Nucleus, being that I rather like the map's layout and such.
One, how would I design a fair and balanced map? I don't want to give a ridiculous advantage to either side, as well as making every class usable, whether it's the Engineer or the Medic.
Two, where would I even start making a map? I find it difficult to start a map since I don't know where to even start. Should I start on a spawnroom or the center of the map or what?
If it helps at all, I'm going for a KotH map based upon an old powerplant of some form, where the goal is essentially to take over the plant for your team. It's partially inspired by the powerplant theme from Hydro, and the design basis for Nucleus, being that I rather like the map's layout and such.
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