Designing an A/D Map

Discussion in 'Mapping Questions & Discussion' started by Psy, Jun 12, 2009.

  1. Psy

    aa Psy The Imp Queen

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    I'm planning to enter the annual contest with a CTF map but I've never made a map of such size and scale before so the idea of creating a 3-stage map is somewhat daunting which is why I'd like to know how some of you have gone-about designing multiple-stage maps. If only to help me form an idea of how to tackle the initial design stage.

    Do you draw all the stages on paper to begin with? Or do you develop each stage seperately then merge them all together?

    Do you design with particular buildings and landmarks in mind? Or do you simply create a layout and fit architecture around it?
     
  2. Icarus

    aa Icarus

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    Always start with paper. I like to design with all stages in mind to keep a continuum going. A sense of progress.

    It also might be a good idea and not even think about aesthetics until you make the map work
     
  3. Hanz

    aa Hanz Ravin' Rabbid

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    I'm now also working on an A/D CTF map for the annual contest. I first drawed the first stage on paper and then made then started blocking out the layout. When that layout was finished I changed/added things to let it fit. The layout of stage 2 is now drawed, and I'm now making that second stage in hammer..

    So how I work: Draw stage 1 layout -> Make it in Hammer, Draw stage 2 layout -> Make it in Hammer, .. ;)
     
  4. Psy

    aa Psy The Imp Queen

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    When designing a layout what do you aim for? Do you try to aim for any particular goals?
     
  5. Hanz

    aa Hanz Ravin' Rabbid

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    I first think of a theme and environment the map will be. Then I'm going to search for some example maps, I run through them, and so I get some inspiration. I don't really aim for particular goals, they come automaticly :D
     
  6. Nineaxis

    aa Nineaxis Quack Doctor

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    A general goal should be: what's wrong with other maps of this type, how can I avoid/fix those problems in my map?

    I'm making a PLR map, and one of my goals is to not have it degrade into a sniperfest like Pipeline tends to.
     
  7. TMP

    aa TMP Abuser of Site Rules

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    My method for thinking was like this: "What would make a sweet explosion?"
     
  8. Psy

    aa Psy The Imp Queen

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    What determines the shape of the level when you come to drawing the layout?
     
  9. MrAlBobo

    MrAlBobo L13: Stunning Member

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    on the rare times I do map, its usually an attack and defend map

    I try to focus on several things:
    1. The map becomes progressively more difficult for blue to win through all the stages, this tends to be accomplished by the number of alternative routes (more is easier), the viability of sentry locations, and the number and effectiveness of places for blue to setup base camps.
    2. Varying the control point locations (up high, in a house, in the open,etc) tends to vary the strategy people need to use and will hold their interest longer.

    And just one other thing I would advise...sketch out all your rounds before mapping, I didn't do this one my last map and focused entirely on the 1st round, and never got around to the others.