Designing a TF2-esque building

Discussion in 'Mapping Questions & Discussion' started by Peligrino, Jul 4, 2010.

  1. Peligrino

    Peligrino L1: Registered

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    Thanks to all the amazing help that you guys have given:O, I've made great progress on my map, with the middle CP completely done and some other things. However, when I start building buildings, they always seem wrong, and never seem like something you would see in a TF2 map. They are either two square or rectangular and too long and narrow. How can you make buildings that both play well and look like it fits in?:eek:hmy:

    (PS: my map is alpine-themed. One set of buildings is BLU-made and is concrete and blocky, and the next one is RED-made and is wooden.)
     
  2. Mr.Blob

    Mr.Blob L8: Fancy Shmancy Member

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    Try to make the buildings a sensible size. For example 256x512 units - 256 units height. This way textures at .25 scale fit perfectly. Of coarse every building isn't those scales - But you can see where I'm comming from to make the "look right."

    Edit: for visuals regarding wooden buildings: you can use wooden struts and poles to give the building a nice feel. Just have a look at how maps such as badlands do it. It's pretty easy to do and makes maps really nice afterwards.

    Edit²: remeber to func_detail those beams! :D
     
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    Last edited: Jul 4, 2010
  3. Passerby

    Passerby L2: Junior Member

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    use the scale blob gave as a starting point and look at how valve did the supports and roofs in there maps.

    the roofs are what make building tf2ish
     
  4. Peligrino

    Peligrino L1: Registered

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    Thanks!

    Ha yeah I will func_detail them. I have paid attention to the texture scales, and this is not what hurts my buildings, its more of the shape, they seem to...static and blocky, and I feel like it should be more round and interesting.
     
  5. Pooluke41

    Pooluke41 L5: Dapper Member

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    I could show you, through the Medium of Dance! But I cant so I will just say, add in some detail on the walls.
     
  6. Mr.Blob

    Mr.Blob L8: Fancy Shmancy Member

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    Yeah? - Focus on the roof of a building. Make it sloped and then make a separate brush of around 4 units thick. this will be the metal / tile texture for the roof. It just makes things look nice. For example: [​IMG]
     
  7. Passerby

    Passerby L2: Junior Member

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    ya for roofs there easy just use the vertex tool.

    I usually go with 4 unit thick and have it have it over hang by 16units
     
  8. bubblewrap

    bubblewrap L1: Registered

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