CP Delta

Discussion in 'Map Factory' started by Ammy, Jun 24, 2014.

  1. Ammy

    Ammy L1: Registered

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    CP_DELTA

    A1: Initial Alpha Release. Rough Layout, Healthkit/Ammo placement and basic lighting. Everything is playable.
     
    Last edited: Jun 24, 2014
  2. GooGuGajoob

    GooGuGajoob L12: Pro-crastinator

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    That upper ledge on the 2nd screenshot looks awfully cramped...
     
  3. Berry

    aa Berry if you read this you're a nerd

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    Looks open, dark, and not very interesting. No offense, but looks like it was made in <2 hours
     
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  4. Lenny

    Lenny L2: Junior Member

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    I'm agreeing with Berry here.

    This map looks like it's still in the planning phase and there haven't been (m)any alterations to it at all. The map looks like, and could still use, some height variation, prop placement, dynamic areas, lighting alterations, etc... I'd write up a review but the problem is there's nothing really to write about. It's just an uninteresting unfilled box with working control points, and... that's about it, really.

    You should try to at least be satisfied with the layout of one control point before submitting an A/D map because of how they work.

    Don't be discouraged, though, OP, because you're not the only one who's made a map like this.
     
  5. Sergis

    aa Sergis L666: ])oo]v[

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    this is the kind of map that would benefit from a bot test
     
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  6. Prestige

    aa Prestige im not gay anymore

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    you have a decent choke in the middle of the map and the 2nd point might be good if sightlines were overhauled. it does feel empty a lot, especially the first point and the opener- nothing really cool or interesting going on there.