KotH Delivery A9

A King of the Hill map with a standard industrial theme.

  1. erectin' a map

    erectin' a map L1: Registered

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    22
    Positive Ratings:
    1
    Delivery - A King of the Hill map with a standard industrial theme.

    My second map!

    A relatively small map with two flank routes and many pieces of cover. I tried to cover up any possible deadly sniper sightlines, and there are several places for you to retreat to and regain your composure.

    I've learned quite a bit since Koth_Steamroll (my first map) so I'm a little more proud of this one.

    As always, please tell me how my map is. Any feedback is appreciated.


     
    Last edited: Aug 20, 2019
  2. erectin' a map

    erectin' a map L1: Registered

    Messages:
    22
    Positive Ratings:
    1
    - Made the map significantly shorter

    - Made the oversized rooms smaller

    - Fixed a sightline

    - Removed shutter doors in gray buildings

    - Fixed the resupply cabinets (oops)

    - Changed the layout a little

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  3. erectin' a map

    erectin' a map L1: Registered

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    22
    Positive Ratings:
    1
    - Revamped spawn to try and prevent spawncamping

    - Removed large packs in lobby

    - Fixed lighting on battlements

    - Added cover on battlements

    - Fixed other lighting issues

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  4. erectin' a map

    erectin' a map L1: Registered

    Messages:
    22
    Positive Ratings:
    1
  5. erectin' a map

    erectin' a map L1: Registered

    Messages:
    22
    Positive Ratings:
    1
  6. erectin' a map

    erectin' a map L1: Registered

    Messages:
    22
    Positive Ratings:
    1
    - Removed balcony, as it was too OP for snipers

    - Replaced it with a dropdown

    - Modified mid to add some height variation and to make it more interesting

    - Tried to fix some problems with scaling

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  7. erectin' a map

    erectin' a map L1: Registered

    Messages:
    22
    Positive Ratings:
    1
    - Moved right spawn door so you don't have to make a turn when leaving spawn

    - Altered dropdown so you don't have to do a 180

    - Added some more lighting in the outdoor area

    - Removed one of the doors exiting lobby

    - Elevated the point

    - Moved the balcony flank so it exits on the point

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  8. erectin' a map

    erectin' a map L1: Registered

    Messages:
    22
    Positive Ratings:
    1
    - Completely revamped mid (new cover, new layout, etc)

    - Shortened the gray flank building and added an extra fence

    - Added two health kits on mid

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