KotH Delivery A22

A King of the Hill map with a standard industrial theme.

  1. erectin' a map

    erectin' a map L1: Registered

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    Delivery - A King of the Hill map with a standard industrial theme.

    My second map!

    A relatively small map with two flank routes and many pieces of cover. I tried to cover up any possible deadly sniper sightlines, and there are several places for you to retreat to and regain your composure.

    I've learned quite a bit since Koth_Steamroll (my first map) so I'm a little more proud of this one.

    As always, please tell me how my map is. Any feedback is appreciated.


     
    Last edited: Aug 20, 2019
  2. erectin' a map

    erectin' a map L1: Registered

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    - Made the map significantly shorter

    - Made the oversized rooms smaller

    - Fixed a sightline

    - Removed shutter doors in gray buildings

    - Fixed the resupply cabinets (oops)

    - Changed the layout a little

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  3. erectin' a map

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    - Revamped spawn to try and prevent spawncamping

    - Removed large packs in lobby

    - Fixed lighting on battlements

    - Added cover on battlements

    - Fixed other lighting issues

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  4. erectin' a map

    erectin' a map L1: Registered

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  5. erectin' a map

    erectin' a map L1: Registered

    Messages:
    37
    Positive Ratings:
    2
  6. erectin' a map

    erectin' a map L1: Registered

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    - Removed balcony, as it was too OP for snipers

    - Replaced it with a dropdown

    - Modified mid to add some height variation and to make it more interesting

    - Tried to fix some problems with scaling

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  7. erectin' a map

    erectin' a map L1: Registered

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    - Moved right spawn door so you don't have to make a turn when leaving spawn

    - Altered dropdown so you don't have to do a 180

    - Added some more lighting in the outdoor area

    - Removed one of the doors exiting lobby

    - Elevated the point

    - Moved the balcony flank so it exits on the point

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  8. erectin' a map

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    - Completely revamped mid (new cover, new layout, etc)

    - Shortened the gray flank building and added an extra fence

    - Added two health kits on mid

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  9. erectin' a map

    erectin' a map L1: Registered

    Messages:
    37
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  10. erectin' a map

    erectin' a map L1: Registered

    Messages:
    37
    Positive Ratings:
    2
  11. erectin' a map

    erectin' a map L1: Registered

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    - Added a catwalk from the second floor that leads to the gray building.

    - Moved the cargo crate so you don't get spammed when exiting from the far left door.

    This update is mostly just to test some minor gameplay elements and receive a little more feedback before I push out the polished version of the map, with coherent brushes and improved areas.

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  12. erectin' a map

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    - Removed some cargo crates by mid and extended the gray building flank.

    - Removed some other cargo crates and replaced them with a bridge flank.

    - Added a couple pickups.

    - Polished a bunch of misaligned textures and shoddy brushwork.

    - Added doorframes to the doors to make them the same size.

    - Tried to fix a couple sightlines.

    - Altered the interior a little.

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  13. erectin' a map

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    - Fixed the poor respawn times (finally!)

    - Added an additional flank so you can go past the point.

    - Lowered the elevated area by the point so you can go into it (changed it to a ramp.)

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  14. erectin' a map

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    - Tried to open up Mid more so it's not as cramped - made the ramp flank exit to open-air.

    - Moved the door flank on mid so it's not so close to the enemy base, as well as removed a metal barrier so you aren't covered when using it.

    - Fixed that weird dropdown and missing brush (Don't know how that happened!)

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  15. erectin' a map

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    - Changed the far left route so there wasn't a huge sightline.

    - Broke up the road route into two levels, not connected by a big ramp

    - Added some more props so the map wasn't empty

    - Added some more pickups

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  16. erectin' a map

    erectin' a map L1: Registered

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    - Tried to fix some problematic sightlines (adding metal barriers, moving a doorway)

    - Added some more props as cover

    - Made the main walkway route have a bigger ramp

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  17. erectin' a map

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    - Added a couple extra props to cover an extra sightline

    - Minor detailing

    This is more of an add-on to A17, I just wanted to tie up a couple loose ends.

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  18. TRIGH

    TRIGH L1: Registered

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    Hey that's a really fun map for only your second one! Pretty simple but really well made, maybe the outside of spawn could be a little more open to the sky and middle could get some more ammo boxes but otherwise nothing to say...

    ...expect maybe one thing uuuh
    https://imgur.com/LyffcQB
    https://imgur.com/NaLMjd6

    I can rocket jump there easily lol, just clip it off or lower the skybox and your map is perfect, keep up the good work!
     
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  19. erectin' a map

    erectin' a map L1: Registered

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    Took a quick peek at the map in Hammer, it's because I somehow deleted the roof skybox, don't know how that happened. Sometimes I miss the simplest things. Def gonna have to fix that, thanks
     
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  20. erectin' a map

    erectin' a map L1: Registered

    Messages:
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    Positive Ratings:
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