CP Delivery A9

Don't worry, I'll change the name.

  1. Stickface

    Stickface L1: Registered

    Messages:
    45
    Positive Ratings:
    4
    Delivery - king of the flag in the city

    A king of the flag map using a modified version of Auwi's prefab.

    Feel free to leave feedback! I'm looking for suggestions to add more alternate routes as well as minor tweaks.
     
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  2. Auwi

    aa Auwi Certified in best in fun

    Messages:
    187
    Positive Ratings:
    508
    Thanks for using the prefab, thought it would go unused forever :eek:
     
  3. Cytosolic

    Cytosolic L4: Comfortable Member

    Messages:
    185
    Positive Ratings:
    148
    Cool map for a pretty cool game mode. The main problem I could see was the height variation around spawn. There are a couple high perches containing or near health and/or ammo that overlook spawn. So, when Blu exit spawn they are met by several different strategic, enemy position and a couple gnarly sight lines. It may not be a massive problem, only play testing will tell, but I'd recommend raising both teams spawn up a bit, maybe the lower tunnel flank as well.
     
  4. Stickface

    Stickface L1: Registered

    Messages:
    45
    Positive Ratings:
    4
    -Added a new spawn route
    -Re-balanced health and ammo
    -Adjusted collision on ramps
    -Decreased set-up time
    -Replaced crates in sewers with a ramp
    -Added signs

    Read the rest of this update entry...
     
  5. Stickface

    Stickface L1: Registered

    Messages:
    45
    Positive Ratings:
    4
    Minor:
    -tweaked some props
    -added new signs
    -tweaked spawn

    Major:
    -Flag now must be held in the marked zone, if the flag is brought out the timer will pause until returned

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  6. Stickface

    Stickface L1: Registered

    Messages:
    45
    Positive Ratings:
    4
    -Fixed up some textures and collision
    -Small visual tweaks
    -Changed the texture of the center building to a more neutral color
    -Updated the borders on the roof
    -Added and moved some signs

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  7. Stickface

    Stickface L1: Registered

    Messages:
    45
    Positive Ratings:
    4
  8. Stickface

    Stickface L1: Registered

    Messages:
    45
    Positive Ratings:
    4
    -Redid spawns: doors were moved back to the first building for engineers and raised the floor to reduce sniper sights.

    -Redid how capturing works: The flag now must be held for 45 seconds, dropping the flag will reset the timer, and the dropped flag will become neutral halfway through the drop time.

    -Added more small details

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  9. Stickface

    Stickface L1: Registered

    Messages:
    45
    Positive Ratings:
    4
    - Map is no longer koth/ctf hybrid due to negative feedback
    - stretched out base courtyard to house a new flag capturepoint
    - New flank route added
    - Minor tweaks (mostly to due with the skybox)

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  10. Stickface

    Stickface L1: Registered

    Messages:
    45
    Positive Ratings:
    4
    -Map is no longer any sort of ctf and instead 3cp (may change based on feedback)
    -Map now takes place at night
    -Lots of minor bits added in more solid areas

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  11. Stickface

    Stickface L1: Registered

    Messages:
    45
    Positive Ratings:
    4