delaying round reset on map win

Ezekel

L11: Posh Member
Dec 16, 2008
818
245
sorry, seems i'm full of questions here, and not got much to contribute back.

is there a way to delay the map resetting/teamswitching after the last CP is capped on a CP or PL map?
for example, most assault maps in unreal have some scripted scene happening when the game ends. i'm hoping to bring that over into tf2 if possible.
 

TMP

Ancient Pyro Main
aa
Aug 11, 2008
947
560
ok. Create a ghost point (One that isn't seen and has no capture area, is not on the HUD). Create a delayed output on the cap of the last point for however long that captures the ghost point. Have the scene play out. Ghost point captured.

Kinda complex to say, but yeah, that's one way.
 

Ezekel

L11: Posh Member
Dec 16, 2008
818
245
i'd thought about that, but the problem there is that capping the 'real' last point won't cause defenders to lose their weapons and the announcer to announce a win condition.

- so attackers will be too busy fighting to watch
- people will be confused why the announcer didn't say they won