Medieval Degroot Keep 2015-12-22

passtime version of the degroot keep

  1. Mr.B3TA

    Mr.B3TA L1: Registered

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    Degroot Keep - passtime version of the degroot keep

    It's my first map that i dared to upload so it's pretty much bound to suck.

    Anyway, the map is just symmetrically mirrored version of the original CP_DeGrootKeep with passtime goals insted of capture points.


    now... tear this map apart and shout-out every mistake i made so i can feel bad for myself <3


    and steam workshop link for those people that like cats 'n stuff: http://steamcommunity.com/sharedfiles/filedetails/?id=580932324&searchtext=
     
  2. Shogun

    Shogun L6: Sharp Member

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    Has science gone too far?
     
    • Agree Agree x 1
  3. PyroDevil

    PyroDevil L3: Member

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    So, I tested the map out and there are a few notes.
    -To score in the last point, you need to physically touch the door covering it. I would suggest using a trigger_passtime_ball to open and close the door
    -I would suggest leaving the last point open for a bit longer, seeing that the gate closes sooner than in the original
    -You may want to optimize the map a bit. There is a lot of detail all around and could cause fps problems on servers with a high player count.

    Other than those, it seems pretty solid.
     
    • Thanks Thanks x 1
  4. HolySnickerPuffs

    aa HolySnickerPuffs Bad at TF2, Loves Mapping For TF2

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    I assume the map is mirrored around C, with the Castle converted into a main battle area and A/B converted into sideroutes. I'm wrong, aren't I?
     
  5. PyroDevil

    PyroDevil L3: Member

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    Actually, the map is mirrored around the back of blue spawn. It's two castles facing each other.
     
  6. HolySnickerPuffs

    aa HolySnickerPuffs Bad at TF2, Loves Mapping For TF2

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    Do they both spawn at the castles? I personally thingk my idea makes more sence, but hey. Opinions, Opinions.
     
  7. SC PL

    aa SC PL local shitposter

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    Well the only one bad thing I have for this map is that, it isn't original. Everything else is even not bad
     
    Last edited: Dec 23, 2015
  8. Mr.B3TA

    Mr.B3TA L1: Registered

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    Positive Ratings:
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    Update <33
    -Switched C's Hatch door from Trigger_multiple to trigger_passtime_ball
    -Gate time increced from 60secs to 130secs
    -If time runs out both gates open and C points unlock to avoid stalemates
    -Added ramps in the castle to boost slower classes
    -Added speed pickups in the middle
    -Added spawn door that connects A and Spawn making it easier to defend

    Ty for the feedback

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