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Discussion in 'Map Factory' started by ardysqrrl, Jan 11, 2011.
Preliminary experimentation/testing for single-stage multi-level map
Something about that screenshot I really like.
384² units of enclosed space isn't much for a capture area.
Thats what she said.
*Sorry, couldn't resist.
And yes, the screenie looks really nice.
I heard you're new to Source and don't know anything about Hammer; glhf.
All silliness aside, I want to play this. Get it ready.
I don't know if you were around for the Cafe alpha test session, but this map was much too difficult to defend: every round ended with BLU winning with at least 10 minutes left on the clock. I would suggest lowering cap times, lowering the amount of time awarded to BLU for each cap and lowering the RED respawn wave time.
map sucks it's impossible for red
will come out with a fix by this weekend maybe but ultimately I'm going to remake it all
I'm dropping this map as well as the contest to work on a non-cp map
best of luck to everybody else!
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