Progressed this far about 6 months ago, then kind of stalled out. Spawnroom doors are kind of a hodgepodge to make them one way (really wish doublecross would have been out when I last worked on this), and I'm kind of limited in my mapping skills. Still, while I feel it's a bit lacking, I'm pretty proud of the progress I've been able to make thus far, and thought I should probably share this. This was primarily made for "event nights" on the private server for our clan, and it's far improved from the early alphas I started with early last year (it started as an arena map). Since then, It's kind of grown into what it is now. My design philosophy covered 3 things: Every class should have something to do. The higher you get, the more vulnerable you are to compensate for the height advantage. This is a Mad Scientist's experiment, so sometimes the stage actively works for or against you. The Pistons were supposed to be a nasty surprise for people that capped the point in the arena version. I kept them in the Koth version because I thought it made things a little interesting to have the cap point changing position as the map played through, plus the crush point makes it a bit harder for the defenders to hold the point. Don't know if there will be any further versions...I may try to implement any changes suggested, if I get the time. Even if I don't though, I appreciate your feedback!