Decoy topic

Discussion in 'Mapping Questions & Discussion' started by henke37, Aug 15, 2012.

  1. henke37

    aa henke37

    Messages:
    1,832
    Positive Ratings:
    420
    This is not the topic where we talk about the new map mvm_decoy.</lie>
     
  2. Pocket

    aa Pocket func_croc

    Messages:
    4,476
    Positive Ratings:
    2,204
    OK, then.
     
  3. LeSwordfish

    aa LeSwordfish semi-trained quasi-professional

    Messages:
    4,102
    Positive Ratings:
    5,982
  4. deadsource

    deadsource L3: Member

    Messages:
    121
    Positive Ratings:
    21
    Do agree. Actually all the new maps look like lazy work to me... Although, that might just be me...
     
  5. Faux Rhinoceros

    aa Faux Rhinoceros Also known as Dr. Element

    Messages:
    1,470
    Positive Ratings:
    1,363
    I really like the idea behind decoy tho.

    What i do not understand is, why would you defend a decoy? D:
     
  6. Aki

    Aki L4: Comfortable Member

    Messages:
    155
    Positive Ratings:
    4
    This was soldier's idea. Are you expecting logic somewhere?
     
    • Thanks Thanks x 1
  7. henke37

    aa henke37

    Messages:
    1,832
    Positive Ratings:
    420
    Well, it wouldn't stay a decoy if it exploded, now would it?
     
  8. deadsource

    deadsource L3: Member

    Messages:
    121
    Positive Ratings:
    21
    But what if the explosion was the decoy all along?
     
  9. ForbiddenDonut

    aa ForbiddenDonut

    Messages:
    391
    Positive Ratings:
    338
    Decoy is probably my least favorite of the three maps, but I can't say it didn't make me laugh. Some of the things painted on the sides of the buildings are hilarious.

    Personal favorites:

    " <- Research facility for anti-robot weppons"
    "Hale residence"
    "Mann Co. Hatch of Great Importance"

    On a similar note, I have to really stop running into the MvM spawns expecting there to be a resupply cabinet.
     
    Last edited: Aug 16, 2012
  10. Tarry H Sruman

    Tarry H Sruman Large Orphanage Proprietor

    Messages:
    871
    Positive Ratings:
    820
    The signs and such are great, but the map as a whole is definitely pretty lacking in detail. I guess you could say that about Coaltown too, but I think the MvM maps' detailing feels intentionally minimal, whereas Doomsday just felt unfinished.
     
  11. ForbiddenDonut

    aa ForbiddenDonut

    Messages:
    391
    Positive Ratings:
    338
    I think that would probably have to do with the fact they knew MvM would be harder to run than the normal game modes. I don't expect MvM maps to get much bigger than the current ones without FPS problems, either.
     
  12. luxatile

    aa luxatile deer

    Messages:
    2,289
    Positive Ratings:
    1,348
    The difference between Doomsday and the MvM maps is that the latter all have themes, and rather great ones at that. Doomsday is just some random rocket in some random desert area. I don't mind minimalistic detailing when it all combines into an overall theme. Heck, I think Coaltown looks pretty damn amazing, even though it hardly has a skybox and it's just a bunch of wooden buildings.
     
  13. Yacan1

    aa Yacan1 D I G I T A L I N F L U E N C E R

    Messages:
    410
    Positive Ratings:
    658
    The whole "western town" idea is something I've wanted to see in TF2 since I got it. The museum assets are freaking awesome. I like the mine under the floorboards and the model of the town. I know it's the wrong map I'm talking about but decoy is still western like.
     
  14. Mr. Happy

    Mr. Happy L6: Sharp Member

    Messages:
    320
    Positive Ratings:
    144
    I really really really like the building in the fork in decoy, it's roof is super awesome.

    I like how the whole first section of decoy is a single path, at first I couldn't believe it, but it actually is that simple.

    I like the wooden structure on the right side that you can use the jump upgrades to jump on and that shortens travel time. It's the only place I've found where jump upgrades are useful.
     
  15. LeSwordfish

    aa LeSwordfish semi-trained quasi-professional

    Messages:
    4,102
    Positive Ratings:
    5,982
    Decoy's humour is overdone and obvious. Take "What stupid people think robots want" and repeat ad nauseum. If it had, like, a quarter of the signs it would be good.
     
  16. Idolon

    aa Idolon the worst admin

    Messages:
    1,421
    Positive Ratings:
    4,154
    For me, the highlight of the humor was this room:
    [​IMG]
     
    • Thanks Thanks x 5
  17. GPuzzle

    GPuzzle L9: Fashionable Member

    Messages:
    638
    Positive Ratings:
    134
    That's really close to the diagram of "What to do in case someone phones?" in Coal Town.
     
  18. henke37

    aa henke37

    Messages:
    1,832
    Positive Ratings:
    420
    The best part is the letter pinned to the wall. It tells the long and exciting tale of just why Soldier got to create the decoy in the first place.
     
  19. Pocket

    aa Pocket func_croc

    Messages:
    4,476
    Positive Ratings:
    2,204
    "We couldn't fit it all in!"
     
    • Thanks Thanks x 1
  20. PMAvers

    PMAvers L6: Sharp Member

    Messages:
    389
    Positive Ratings:
    143
    To make it a better decoy? Makes it look like it has greater value if they're hiring mercs to watch it.

    The more bombs the robots waste blowing up a false HQ, the less bombs that will be blowing up something that has value.