Decompiled Hightower Problem

Jul 21, 2016
180
22
I wanted to make a snowy themed version of Hightower for the Nightmare Before Smissmas. I got a decompiled version of it from this website, and everything went fine in Hammer. Once I compiled and opened it in game, it was broken. I'm no expert, so what I say may make no sense, but I think the game is making me see through area portals that are placed in doorways. I also have skybox issues. I capped the cart and that was fine, and all I did in Hammer, so far, was replaced some textures with snow, deleted some props, that weren't important, and kept all the entities, other than props or minor things, exactly how they would be on Hightower. Can someone solve my problem or direct me to somewhere where I can fix it?
 

Vel0city

func_fish
aa
Dec 6, 2014
1,947
1,589
Decompiling a map doesn't produce a perfect VMF file to compile again willy nilly. It usually breaks areaportals and turns some brushes into invalid solids (even though they're not). You'll have to rebuild the areaportals from scratch and check no other things are breaking the compile.
 

MOCOLONI

L6: Sharp Member
Dec 16, 2014
373
89
Decompiling a map doesn't produce a perfect VMF file to compile again willy nilly. It usually breaks areaportals and turns some brushes into invalid solids (even though they're not). You'll have to rebuild the areaportals from scratch and check no other things are breaking the compile.
This. Also keep in mind that the decompiled maps in that thread may be outdated (unless they're being updated when their respective .BSP's do), so in this case you should consider decompiling the map yourself with the latest BSPSource version.