CP Deciduous

Discussion in 'Map Factory' started by Ynders, Sep 11, 2014.

  1. Ynders

    aa Ynders absolutely gormful

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    I know this map is small. Please don't comment about how small it is. I will ignore any repetetive feedback about the size.

    This is just a map made in free time after school, I might end up finishing it. My main goal was to make an unconventional, yet still fun, map. It's smaller than a normal map, but hopefully an equal experience. From a general perspective, I wanted it to be a more fast-paced map.

    The planned/current theme is a city (koth_king or mannhattan style) in an autumn setting, or an industrial foundry-like setting.

    Current problems:
    -Last is probably pretty boring.
    -Lighting is shit.
    -Might be too dark in a few places.
    -Often very stalematey

    Again, this map isn't meant to be played in comp or high level games, it's not a jokemap, I just want to have some good old fashioned fun.


    Thanks:
    Facepunch- For the awesome vehicle props!
    The tf2maps.net community- For helping test this map!
    A Boojum Snark- For his amazing resource pack that I got nearly all of the entity work from!
     
    Last edited: Oct 21, 2014
  2. Another Bad Pun

    Server Staff Another Bad Pun punished bird

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    It needs to be smaller
     
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  3. Crash

    aa Crash func_nerd

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    Looks small
     
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  4. Zed

    aa Zed Certified Most Crunk™

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    Those steep slopes in the second and last screenshots look pretty awkward.

    Also stuff about it being small.
     
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  5. wareya

    wareya L7: Fancy Member

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    I can imagine OP going "I don't know what I expected."
     
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  6. radarhead

    aa radarhead Level 20 "Mapper"

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    Small maps can be fun. Cquba was.
     
  7. HQDefault

    aa HQDefault ...what

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    Actually, this map isn't too terribly small. I once made a map literally less than half the size of this.

    It's at least better than having it be 5 times to big. It takes a while to fix that. Trust me, I would know.
     
  8. Muddy

    aa Muddy Muddy

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    Those slopes look kinda steep. That could just be me though.
     
  9. ZeGermanMedic

    ZeGermanMedic L1: Registered

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    I have to agree with Ms. Mudpie - The slopes really are too steep. And dont care about the "too small" comments, you always have a plan for your map that you change with the time. I sometimes make maps just to put something completely new in again, changing the whole map layout!
     
  10. Sergis

    aa Sergis L666: ])oo]v[

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    looks kinda cramped
     
  11. Berry

    aa Berry spooky scary skeletons

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    Don't ignore all this "small" feedback you're getting. Ignoring one piece of feedback is fine, but when 10 people (already) say the map is too small I'm pretty sure the map is too small.
     
  12. Pocket

    aa Pocket func_croc

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    Unless they're just doing it because you told them not to and they think it's hilarious. With this crowd, it's hard to tell sometimes.
     
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  13. Muddy

    aa Muddy Muddy

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    Do you really think people would do that??
     
  14. Ynders

    aa Ynders absolutely gormful

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    Just go around telling lies on the internet?
     
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  15. Zed

    aa Zed Certified Most Crunk™

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    Ran around the map. Here's a bit of feedback.

    http://imgur.com/a/RMH2X

    (not pictured) The shortcuts replacing forward spawns don't seem like they'd be all that useful. They're placed pretty far from the starting spawn, for one thing. The way they open essentially just makes the first one that opens an extra route from second to mid, and the second one that opens (the one with the entrance near last) only opens partway.

    Also, there's not enough time added when a team captures a point. Try bumping it up to 3 or 4 minutes instead of one.
     
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  16. Pocket

    aa Pocket func_croc

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    yeah i mean if you can't trust the internet who can you trust
     
  17. Ynders

    aa Ynders absolutely gormful

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  18. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

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    I said it in the test yesterday, but I'm going to say it again just to make it clear:

    The map has a lot of the basics, vis seperation, individual yards, varied routes and height variation, this is good! The issue is the routes and yards and tight, cramped and 'sharp'. Look to simplifying the layout, and smoothing things out. Distance between mid and the next point (2/4) is pretty short, I'd look into move that away a bit.

    I like the idea of using shortcuts instead of spawns. Roll with that, see what you can do. Like YM said though, really OVER DO the shortcuts. Make it super-over-the-top clear "THIS IS A SHORT CUT" and if you can, make it really clear that "THIS SHORTCUT OPENS UP AFTER POINT XX OPENS UP".


    Cool job so far.
     
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  19. Ynders

    aa Ynders absolutely gormful

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    A5 bump, because this is a pretty big update.

     
    Last edited: Sep 28, 2014
  20. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

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    Hey, so the demos are borked and feedback system was down, so I'm going to drop my feedback notes here. I am missing a bit because I was fiddling with ban commands to get the hacker off the server, so bear with me. Others should be able to fill in.

    • The map isn't small, it's just cluttered. What should or could be good open spaces, have stuff in it, making things awkward to fight around.
    • I felt that some of the routes were narrow and jaggedy, that is, i got caught on stuff when I shouldn't have.
    • I had fun, I enjoyed the map.
    • Some of your routes that could be really useful, are hidden. I felt like a lot of the players weren't utilizing routes well enough.
    • Forward spawns: reaaaaaaally small and easy to be camped at since there was 1 dinky exit. This made things unfun.

    Thats it, like I said, I think I forgot some stuff because I was distracted, but the others should be able to fill in with notes.
     
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    Last edited: Oct 2, 2014