Decals on Models?

Discussion in 'Mapping Questions & Discussion' started by AntonJ3000, Feb 6, 2009.

  1. AntonJ3000

    AntonJ3000 I am inactive and make horrible maps

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    Hey everyone, I'm pretty much a noob at mapping, So I have a question:
    Is it possible to add decals to models? Or do I have to retexture models with added blood and pakrat it?
    [​IMG]
     
  2. Icarus

    aa Icarus

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    You can try using a brush with the 'invisible' /tools texture and put it reeaallly close to the prop, then add the decal/overlay on there
     
  3. Fearlezz

    Fearlezz L10: Glamorous Member

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    Yeah, do that or do a reskin. You cant puta decal directly on a model in Hammer
     
  4. AntonJ3000

    AntonJ3000 I am inactive and make horrible maps

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    Thanks, but it don't show up in-game, Did I do something wrong?
    [​IMG]
     
  5. YM

    aa YM LVL100 YM

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    Use the nodraw texture, 1 unit thuick block of it and use the front face as the blood's texture (don't use an overlay) and that should work, I did this in pl_hoodoo and it worked fine.

    Also with the sign in the back make sure you set the render order of the two overlapping overlays so the one you want renders above the other one.
     
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  6. AntonJ3000

    AntonJ3000 I am inactive and make horrible maps

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    Thanks a lot, It worked.
    But first I thought it was responsible for
    Code:
    SteamStartup() failed: SteamStartup(0xf,0x0012EB98) failed with error 1: failed to take master pipe connection lock
    But that was just steam being retarded.
     
  7. Spike

    Spike L10: Glamorous Member

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    You can also build a block around the model and tie it to func_brush, insisible and not solid.
     
  8. AntonJ3000

    AntonJ3000 I am inactive and make horrible maps

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    Oh, so that's why the invisible thing didn't work? You have to do it func_brush... I'll try that too later. (It's a lot less work and looks better)