I'm currently attempting to cause the map, on round start, to generate one of several sets of props. Here's how I'm doing it: logic_auto Output1: OnMultiNewRound clear_props Trigger Output2: OnMultiNewRound section_1_props PickRandom (delay 1 second) logic_relay 'clear_props' Output1: OnTrigger prop_* Disable Output2: OnTrigger prop_* DisableCollision Output3: OnTrigger prop_* DisableShadow logic_case 'section_1_props' Output1: OnCase1 prop_1_1 Enable Output2: OnCase1 prop_1_1 EnableCollision Output3: OnCase1 prop_1_1 EnableShadow Output4: OnCase2 prop_1_2 Enable Output5: OnCase2 prop_1_2 EnableCollision Output6: OnCase2 prop_1_2 EnableShadow Output7: OnCase3 prop_1_3 Enable Output8: OnCase3 prop_1_3 EnableCollision Output9: OnCase3 prop_1_3 EnableShadow Output10: OnCase4 prop_1_4 Enable Output11: OnCase4 prop_1_4 EnableCollision Output12: OnCase4 prop_1_4 EnableShadow Here's the problem: I ran the map and everything worked fine- it disabled all props and then the logic_case picked case #4, and those props were enabled. Then I disconnected, created server, and it picked case #4 again. Disconnected again, created server, and this time no props showed up. All names except the wildcard were grabbed from the dropdown menus, so this isn't a typo problem. Each set of props has its own world model, so I know for certain what case is being triggered. Prior to round start as I pick team & class there's flashes of the screen and I can see props from other sets present, so I know they're in the map at loading. I'm intending to go back and alter things to try and clean up the logic_case (by having each case trigger a logic_relay that has the set of 3 enables), but before I do that I'd like to figure out what's not working here. I can upload the .vsf if that would be helpful.