Death Ray Hey, so this is my first attempt in mapping. Death Ray is an alpine(-ish) themed KOTH map, which takes place around the control tower of the deadliest death ray. Current version: A3 To do: Reconsidering/rebuilding the structure of the central building. Removing windows and giving some props for scouts to get to the upper platform if necessary. A tower on the top of the central building, some effects (inspired by this) More optimization And the usual stuff, better lights, textures, etc... Any feedback is welcome.