Death by Overlay

Discussion in 'Mapping Questions & Discussion' started by Penguin, Jul 15, 2010.

  1. Penguin

    aa Penguin Clinically Diagnosed with Small Mapper's Syndrome

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    So I went to go compile a quick test, and lo and behold, hammer seems to believe that each and every one of my damned overlays are touching no less than 87 surfaces. They are not.

    Why is this, and how can I fix this, as it is a fatal error.
     
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  2. Icarus

    aa Icarus

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    Use cordon to try and isolate the problem if the compile log doesn't give you coordinates.
     
  3. re1wind

    aa re1wind

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    Something i found out with overlays iin the previous engine version is that if you have an overlay that overlays a lot of lightmap squares, the compiler/engine will crash. was rather surprised when i found that. Don't know if it's still applicable though.
     
  4. Passerby

    Passerby L2: Junior Member

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    check your light map behind them
     
  5. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    I think it is referring to post-compile faces, not pre-compile. Turn off overlays, compile, mat_wireframe 2, look where your overlays go for any that would cover a lot of faces? :/ I could be mistaken though, as I've never encountered this myself.
     
  6. Cynick

    Cynick L4: Comfortable Member

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    I've had this problem as well. Boojum is correct, it is post-compile faces. Overlays on large brushes are typically the culprits.
     
  7. Penguin

    aa Penguin Clinically Diagnosed with Small Mapper's Syndrome

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    Hmm.

    I'll try that, though I haven't added any overlays since the last compile, which went over just fine and we even played on the server.
     
  8. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    Other things can still affect the way VBSP chops up faces though, leading to an overlay being on too many.
     
  9. Penguin

    aa Penguin Clinically Diagnosed with Small Mapper's Syndrome

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    Well that sucks.

    It seems to have a problem with all of my overlays now, which is distressing.


    Screw this thread, hammer was just being tempermental. A few reboots later and no errors, so go me.
     
    Last edited: Jul 15, 2010
  10. Languid

    Languid L5: Dapper Member

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    I get this error on a regular basis when I make shitty cs:s maps and try to cheat-detail by making gigantic stain overlays on floor surfaces. Big brushes get cut up something nasty in compile, so set your visgroups to entities only, and fly through the map looking for some giant ones.