1. Hey there Guest,

    The game servers have moved to semi-dedicated hardware and IPs have changed. Please see front page server widget for up-to-date game server information.

davy (pre-alpha title)

Discussion in 'Map Factory' started by ardysqrrl, Oct 26, 2009.

  1. ardysqrrl

    ardysqrrl L4: Comfortable Member

    Messages:
    173
    Positive Ratings:
    159
    NOTE THAT THIS MAP IS NOT READY TO PLAY: BLUE TEAM IS NOT LOCKED IN DURING SETUP. I did this to facilitate exploration as I really don't think this is ready for playtest.

    NOTE 2: Sorry about no screenshots, I'll upload some tonight as well as a more permanent download link, as that one will expire in less than 24 hours.

    NOTE 3: if anyone has an idea for a name I'd appreciate it :bored:

    Hey there, after playing basically since launch I've decided to take my hand to the Hammer and try this whole "making your own map" business.

    It's a pretty simple single stage attack/defend control point map, blu as attacker red as defender as normal. Blu must capture A to unlock C and then capture C to win. Capturing B in the narrow cliff valley in between will extend a ramp to C, which will definitely help since C is surrounded by a bottomless pit, with only a narrow winding ramp and a lower, less desirable ramp to get there. Capturing A will also unlock a passageway directly from blu spawn to a bunker in the second area. Each point owned by blu will improve their spawn timer slightly.

    THE TWIST: Red team can re-cap B, un-deploying the ramp and hopefully crushing some enemies in the process.

    I'd really like any sort of feedback at all. Keep in mind that ALL TEXTURES, LIGHTING ETC ARE TEMPORARY, DISPLACEMENT CLIFFS NEED EXTRA SMOOTHING/ROUGHENING IN PLACES, AND UGLY SIDE WALLS NEED TO BE REPLACED BY 3D SKYBOX. The map is also not yet optimized, I need to place nodraw behind displacement cliffs, add hint brushes etc. comments saying that the textures are bad and the level looks ugly will be ignored and aren't really helpful at this moment, please try to focus on overall layout. In particular I'd like some feedback on pickup placement (ammo/healthboxes)

    that's all I can think of to say right now, I'll edit this if I think of anything else important.
     
    Last edited: Oct 26, 2009
  2. gamemaster1996

    gamemaster1996 L13: Stunning Member

    Messages:
    1,065
    Positive Ratings:
    134
    Well i dont hink anyone can really think of a name with no storyline to the map.
     
  3. Martham112

    Martham112 L2: Junior Member

    Messages:
    85
    Positive Ratings:
    16
    I'm thinking cp_pushback. Seems like a good name for the mechanic of pushing back.
     
  4. ardysqrrl

    ardysqrrl L4: Comfortable Member

    Messages:
    173
    Positive Ratings:
    159
    Don't worry too much about the name, I'm more interested in people's thoughts of the map itself.
     
  5. lana

    aa lana Currently On: ?????

    Messages:
    3,077
    Positive Ratings:
    1,389
    Why did you release it if it's not ready for play.
     
  6. The Political Gamer

    aa The Political Gamer

    Messages:
    4,468
    Positive Ratings:
    1,704
    This^ and you have no pictures. :|
     
  7. ardysqrrl

    ardysqrrl L4: Comfortable Member

    Messages:
    173
    Positive Ratings:
    159
    my apologies, I can take this down if its in the wrong area. I wanted to get some feedback on it before I considered it a playable beta. And I'll take some screenshots tonight
     
  8. ardysqrrl

    ardysqrrl L4: Comfortable Member

    Messages:
    173
    Positive Ratings:
    159
    Added some screenshots.
     
  9. dr_digital2

    dr_digital2 L1: Registered

    Messages:
    28
    Positive Ratings:
    8
    I enjoy the twist idea. It should have been done already, so its nice.


    This level is beautiful and don't let anyone tell you other wise.