CP Datanode

Discussion in 'Map Factory' started by Toomai, May 11, 2011.

  1. Toomai

    Toomai L3: Member

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    Alright then. This is the first map I've ever tried to do, so it's pretty much guarenteed to have a bunch of newbie mistakes in it. Feel free to critisize hard.

    Datanode is a multi-stage linear control point map. Originally, it was a secret BLU data storage facility hidden in the forest or something (okay so there are no trees yet, this is in alpha, deal with it). But then RED found it and started to repurpose it for their own needs (i.e. steal the info and transmit it to their own databanks) before the BLU team was sent in to take the place back.

    The map can best be compared to Dustbowl. To be honest it might be a bit too similar, but that's what later releases and playtesting are for.

    Known possible issues:
    • Not enough ammo/health pickups?
    • A few of the areas seem too big
    • A few areas have large square corners that could probably do better if they were cropped
    • Probably forgot to put some lights in some places
    • 3A is a bit bland
     
    Last edited: Jul 30, 2011
  2. tyler

    aa tyler snail prince, master of a ruined tower

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    Screenshot two: you need more ways onto the point.

    The rest: it looks like you made yourself some walls and filled in the space. Instead, make some things, and wall around that.
     
  3. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

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    Also in Screenshot 2, that point is waaay up there, pyro's will have a blast (pun intended) knocking people off the point.
     
  4. Terwonick

    Terwonick L6: Sharp Member

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    Looks like Snipers will have a fairly large advantage in the last point.
     
  5. Toomai

    Toomai L3: Member

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    There is; I guess I didn't make any screens of it before. You can take the left path to go inside the building and go up to the roof.
    [​IMG]
    That makes sense; as a new mapper my first instinct was to make something that could be tested incrementally, which meant having something compilable at every step.

    If I wanted to try and fix this, should I delete all the walls, shift around the elements, and then put walls in?
    Would moving the point to the center of the roof instead of the corner help that? Fences are another possibility but I don't want to stop explosive jumpers from getting on.

    Or maybe I can cut the building from 2 stories to 1.
    I was actually planning to put the radio tower in the middle of the open space to break it up a bit, but that fell apart when I discovered it has no collision model.

    Also, I realized I don't have a screenshot of point 1B, so here's one:
    [​IMG]
     
  6. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

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    Overall, it generally looks overscaled. I'd suggest making a lot of things smaller.
     
  7. LeSwordfish

    aa LeSwordfish semi-trained quasi-professional

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  8. Toomai

    Toomai L3: Member

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    Alpha 2 bump. Basically got rid of all the walls and floors, made the spaces between things smaller, and put some walls and floors back in. As well as a bunch of other stuff.
     
  9. Pocket

    aa Pocket func_croc

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    I'm more of a cathode man, myself.
     
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  10. Toomai

    Toomai L3: Member

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    Trying some texturing, would like to know if I'm doing anything too stupid:
    [​IMG]
     
  11. Toomai

    Toomai L3: Member

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    Alpha 3 bump. Dev textures are gone, all the ground is displacement. (Haven't actually displaced it yet though.) Probably messed something up with packing the custom posters.
     
  12. Toomai

    Toomai L3: Member

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    Alpha 4 bump. Hopefully this copy-and-paste-into-a-new-file procedure will solve any "map differs from server's" issues.