In a portion of the longer term map I've been making I have an area that I intend to be a 'Fall to your death' spot. I want it to look shadowy and deep so a player doesn't decide 'I wonder whats down there' and jump then die and hurt their team. I was wondering in general if there's any sort of way of cancelling light or making shadowy objects to cancel out the light. I was contemplating trying to make a texture that's dark but not having it collide with players. Any suggestions, solutions. Cheap and expensive solutions are totally acceptable. Thanks!