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CP Darkwater a6

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Apr 16, 2022
8
ScarlettValkrie updated Darkwater with a new update entry:

A3 update

=========== 1st Point ===========
Replaced Blu spawn doors with setup gates that can be seen through
Replaced tunnel on cliff with a building to fight over to give defenders more cover while defending point
Added roof to outside "garage" area that used to have the truck
Removed truck
Made new garage roof unbuildable but can be walked on

=========== 2nd Point ===========
Added in small bits of highground in the outside area
Changed drop down to be even lower ground with less cover and...

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Apr 16, 2022
8
ScarlettValkrie updated Darkwater with a new update entry:

A5 Update

===========1st Point==========
Added a LoS blocking prop to stop sniper sightline from 1st to 2nd.
Tweaked collision on props.


===========2nd Point=========
Added hazard stripes to mark capzone.
Changed attackers one way door into a two way door.
Fixed clipping to stop out of bounds exploits.
Changed lower inside path small health for medium.

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Apr 16, 2022
8
ScarlettValkrie updated Darkwater with a new update entry:

A6 update

============1st Point============

Changed Blu forward spawn to be less campable and also just generally look nicer.
Removed Red forward spawn entirely and pushed the spawn back to the old 2nd spawn.
Editted the geometry around the 1st -> 2nd point house to block the sniper sightline.

============2nd Point===========

Minor tweaks to clipping and geometry to avoid any unintended glitches or issues.

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