Okay so I'm very satisfied of my nuclear detonation on my map. There's a flash, a bang and a mushroom cloud after the flash. The only thing I'm trying to do now, is to darken the map after the explosion. At the moment, the detonation acivates a color_correction that makes the map look a bit more reddish and grayish but not darker. I know it's impossible to change the light_environment settings mid-game so I think I'm gonna have to simulate darkening with color_correction? I just don't exactly know how in the ColorCorrectionUI I can achieve that effect. Any suggestions?