Dark Souls Level Design

Tarry H Sruman

Large Orphanage Proprietor
aa
Jul 31, 2011
872
1,021
I know it's mediafire, but it's the only download for this that I could find:
http://www.mediafire.com/?b6kqp19eqo61o98

It's a model viewer for Dark Souls levels, and holy shit what these guys do to recycle space is insane.

Open up the exe and open all of the included map files at once. God damn
 

tyler

aa
Sep 11, 2013
5,102
4,621
I looked at this and I don't know what's insane. It looks normal to me. What's an example of something totally insane?
 

3Dnj

Ducks
aa
Dec 21, 2008
288
638
Yes, I understand, I find this viewer a few days ago. The cool thing about DS level design, 95% of the game is just 1 map and there is so many paths and secrets everywhere...

I think the best example is the painted world of ariamis. It's small but you can stay here for several hours finding everything.
 

fubarFX

The "raw" in "nodraw"
aa
Jun 1, 2009
1,720
1,978
so weird how kiln of the first flame is directly beneath anor londo. that's when you realize that things don't really make sense.

edit: we don't really travel from firelink shrine to firelink altar so I guess it still makes sense (god knows where this snake thing goes) but still...

good use of vertical space
 
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