Dark Souls Level Design

Discussion in 'Games Talk' started by Tarry H Sruman, Jan 6, 2013.

  1. Tarry H Sruman

    Tarry H Sruman Large Orphanage Proprietor

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    I know it's mediafire, but it's the only download for this that I could find:
    http://www.mediafire.com/?b6kqp19eqo61o98

    It's a model viewer for Dark Souls levels, and holy shit what these guys do to recycle space is insane.

    Open up the exe and open all of the included map files at once. God damn
     
  2. tyler

    aa tyler snail prince, master of a ruined tower

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    I looked at this and I don't know what's insane. It looks normal to me. What's an example of something totally insane?
     
  3. Tarry H Sruman

    Tarry H Sruman Large Orphanage Proprietor

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    It's difficult to decipher if you haven't played the game. If you recognize the areas it's pretty crazy how everything connects and overlaps with each other.
     
  4. 3Dnj

    aa 3Dnj Ducks

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    Yes, I understand, I find this viewer a few days ago. The cool thing about DS level design, 95% of the game is just 1 map and there is so many paths and secrets everywhere...

    I think the best example is the painted world of ariamis. It's small but you can stay here for several hours finding everything.
     
  5. fubarFX

    aa fubarFX The "raw" in "nodraw"

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    so weird how kiln of the first flame is directly beneath anor londo. that's when you realize that things don't really make sense.

    edit: we don't really travel from firelink shrine to firelink altar so I guess it still makes sense (god knows where this snake thing goes) but still...

    good use of vertical space
     
    Last edited: Jan 7, 2013