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CP Dark Roads 2023-05-06

ics

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Jun 17, 2010
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Dark Roads - Welcome to your doom!

Welcome to your doom! Dark Roads is a 5CP map where you must capture all points to win! You shall be met by horrors of the halloween, which arise either when you cap points or by the creepy time-telling clockwork tower! Wheel of Doom will provide you unwanted entertainment with skeletons, ghosts and other ghastly monsters!

This is a 1/2 of the halloween maps i planned to do this year and you can play this right now by connecting to 89.166.50.126:27015 that runs the map 24/7!

This is still unfinished, though pretty close to final so please report all bugs you find here. Thanks! Map on Steam Workshop - click here!

Map halloweened by ICS
Original map Cross Roads by jpr (You know him as Jonah here)
Cauldron boil, pop and Skull fire eye particle effects by Exactol
Cauldron modeling by Sheltr

Have fun!
 
Last edited:

ics

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Jun 17, 2010
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Changelog:

- Changed map theme to bit more green'ish
- Adjusted railing placements in both spawn areas
- Fixed merasmus starting count from 3-1 to 5-1
- Fixed wrong textures in certain places
- Fixed BLU having red wardrobe models in spawn
- Removed doors that opened slowly - players now decide where they want to go freely
- Miscellaneous changes and fixes here and there
- Updated screenshots on workshop page
- Fixed bots running to closed doors

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ics

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Jun 17, 2010
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We talked before i even started doing this around spring. He agreed and told he had considered doing one earlier but never got to it.
 

Fruity Snacks

Creator of blackholes & memes. Destroyer of forums
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Sep 5, 2010
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We talked before i even started doing this around spring. He agreed and told he had considered doing one earlier but never got to it.

Just checkin. Might want to add a "made with permission by ____" - just generally good form to clear on these things.
 

ics

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Jun 17, 2010
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- Removed Merasmus boss for several reasons:
-- Map hasnt got enough open space for merasmus to operate correctly
-- Merasmus can go into hiding and is very hard to find within the timelimit that is hardcoded into the game
-- Merasmus middle of the map bomb spread event makes him go inside a wall and not seen after that
-- Merasmus didn't respect the preferred bot move area so it went to places where it was unwelcome
-- Killing it and seeing the Hell area proved to be very difficult for the reasons above

- Added Monoculus boss (Kill it to get to the hell!)
- Added a separate purgatory area for Hell with another giant skull (Jump on monoculus portal to get there)
- Added cameras to hell area, which activate once people have gone through monoculus warp portal or death spot
- Added additional visual effects and such on certain events for the map
- Added smaller teamcolored clocktowers to display the events coming in conjunction of the spawn area clocktowers
- Horseman now spawns from the point which was captured, provided that the time for it was to spawn
- Removed remnant of lightpost
- Lifted the horizontal clip brush, players now do not bump to invisible ceiling while outside unless they go really high
- Improved bot navigation once more
- Added 3 new/updated screenshots to the workshop

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ics

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Jun 17, 2010
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- Added animated arrow prop to player spawn area, telling players dynamically which direction should they take, based on if shortcut to mid is open or not. Shorter route is open when MID point of the map is owned by the team.
- Added a bit more halloween decorations to the map
- Fixed non-existing soundscape issue in Hell purgatory area
- Optimized map more
- Overall fixes and improvements

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ics

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Jun 17, 2010
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- Removed Wheel of Doom and it's effects from the map due not being able to disable the dance event off from it.
- Added Merasmus spell system that replaces wheel of doom, spells are now triggered after every point capture
- Merasmus now greets players on round start after the counter has passed and announces the spells during caps
- Enhanced lighting on 2nd capture points to more team colored, RED and BLU
- Removed HHH, because it seemed to hate BLU team more than the RED by going more to BLU capped points.
- Fixed timings of certain sounds playing on top of eachothers
- Removed truce from the map per player feedback and my own observations
- Changed the rare spells in hell purgatory area not to respawn - save your spells for fight!
- Fixed teleport exit sometimes spawning players
- Fixed spell system not making magic effect upon triggering some of them
- Fixed several rooftop areas where players were able to stand
- Improved spell system by removing double lines and adjusting timings
- Added bit more signs to guide players

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ics

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Jun 17, 2010
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- Added back wheel of doom with resolved the dance scene
- Built a completely new area for the dance scene
- Players receive a healthboost when they exit from dance area
- Removed the merasmus spell system
- Removed ghosts that spawn upon capping a point
- Changed some of the spells in hell to respawn
- Fixed some merasmus talks overlapping
- Fixed couple of prop fades happening too early
- Fixed few doors touching concrete
- Fixed another rooftop having walkable edge
- Fixed few lights having odd values
- Improved clipping in few areas
- Increased cauldrons spell spawn time by 15 seconds

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ics

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Jun 17, 2010
841
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