dark props

Discussion in 'Mapping Questions & Discussion' started by Kobolite, Jul 8, 2017.

  1. Kobolite

    aa Kobolite One of the few dutch people here!

    Messages:
    604
    Positive Ratings:
    475
    for some wierd reason some cliff props on my map are completely black

    [​IMG] [​IMG] [​IMG]
     
  2. Muddy

    Server Staff Muddy Muddy

    Messages:
    2,393
    Positive Ratings:
    4,236
    Thaaaat's Source! This usually happens because the prop's origin is inside a brush. Easiest way to fix this is to create a info_lighting entity somewhere above the displacement and link the cliff props to it.

    VDC article about info_lighting
     
  3. YM

    aa YM LVL100 YM

    Messages:
    7,099
    Positive Ratings:
    5,745
    Wait, does that prop even use a normal map?????

    If it doesn't (which I don't think it does?) then it's not a lighting origin thing, it's a compile options thing: http://www.nodraw.net/2010/12/lighting-compile-options/
     
    • Agree Agree x 1
  4. DrSquishy

    DrSquishy L9: Fashionable Member

    Messages:
    682
    Positive Ratings:
    223
    I think I heard somewhere that it might be because there aren't enough cubemaps near the prop, although that might be a different error entirely
     
    • Respectfully Disagree Respectfully Disagree x 1
  5. MOCOLONI

    MOCOLONI L5: Dapper Member

    Messages:
    243
    Positive Ratings:
    60
    Reflections have nothing to do with the lighting. Not even with a rock model (except some from HL2).