KotH DANGER ZONE [Deleted]

Discussion in 'Map Factory' started by Malachite Man, Oct 31, 2015.

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  1. Malachite Man

    Malachite Man L6: Sharp Member

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    DANGER ZONE - still a work in progress but stuff happens

    wip but still works and a new gamemode that has to have at least 5 people on your team
     
  2. SC PL

    aa SC PL local shitposter

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    Can you add some screenshots? That will be nice :D
     
  3. Malachite Man

    Malachite Man L6: Sharp Member

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    im doing it as we speak but there a lot of stuff on my computer so yeah
     
  4. Zed

    aa Zed Certified Most Crunk™

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    HIGHWAY TO THE

    DANGER ZONE
     
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  5. Crash

    aa Crash func_nerd

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  6. EArkham

    aa EArkham Necromancer

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    Lana... Lana... Lana... LANA!
     
  7. JMaxchill

    JMaxchill L5: Dapper Member

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    Rather than zipping your map, use bsp_repack. It's less hassle for anyone downloading it and I think it's smaller as well
    EDIT EDIT EDIT: This isn't the map, this is the vmf, with a completely different name. In Hammer, press F9 to compile your map,then launch TF2 and repack it. The file you want to upload should now be in /tf/maps. Please don't upload VMFs, people have better things to do than compile your map for you.
    e: A few things that I saw from the vmf:
    • This map is mad. It's a cube that looks like you threw props at it until it resembled a map.
    • You've got entire brushes textured with the noentry overlay. Only do this to one side of them
    • Your map has a leak. Compile, go to http://www.interlopers.net/index.php?page=errors and paste your compile log into there
     
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    Last edited: Nov 1, 2015
  8. Malachite Man

    Malachite Man L6: Sharp Member

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    Ok thank for the feedback and advice I will be sure to update the map a lot even if it takes forever but still thank you
     
  9. JMaxchill

    JMaxchill L5: Dapper Member

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    Sorry if this comes across as harsh, but I don't think this is fixable. It has multiple control points, but also multiple koth gamerules. It also has no conceivable layout - it is literally props in a box. Take advice from this, fix it so it compiles, but it's never going to play well as it is
     
  10. Malachite Man

    Malachite Man L6: Sharp Member

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    If there is something that I have learned is that you can always change a map I will change the map to cp and fix the errors am also working on a map that I'm going to work a lot on the reason the map is well not normal is becuase I did not know scratch about hammer but now I know how it works thank you for the feed back
     
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  11. Vel0city

    aa Vel0city func_fish

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    RIGHT INTO THE DANGER ZONE!

    And yes we need screenshots.
     
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  12. Malachite Man

    Malachite Man L6: Sharp Member

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    This download has been removed and is no longer available for download.
     
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