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Dabrinko

Discussion in 'Map Factory' started by Ost, Aug 7, 2010.

  1. Ost

    Ost L2: Junior Member

    Messages:
    61
    Positive Ratings:
    32
    So yeah. I released a map. Feels good.

    Made in one day with inspiration from a few pictures a saw on a forum I frequent.

    Very WiP. There are a few bugs in that I'm aware of and they will be fixed in an upcoming a2 - hopefully to be released tomorrow. Other than that, it's fully playable and is ready for gameplay testing.

    I'm very tiered and need to sleep now. More info and hopefully a new version coming tomorrow.

    Good night, and good luck.

    Thanks to:

    Toivo Säwén. I love you man.
    The Swedish PCGamer forum for providing some good inspiration and it's head admin Dabrinko for the excellent map name.
    Ravidge for his very useful lighting library and A Boojum Snark for his lovely Ultimate Resource thingy.
     
    Last edited: Aug 8, 2010
  2. Little Giant

    Little Giant L1: Registered

    Messages:
    12
    Positive Ratings:
    4
    Well, I wanted to download it, but it says 404 error cannot find the page.

    Looks good imo.
     
  3. Ost

    Ost L2: Junior Member

    Messages:
    61
    Positive Ratings:
    32
    Fixed the download link. If anyone wants to check it out, go ahead.
     
    • Thanks Thanks x 1
  4. Little Giant

    Little Giant L1: Registered

    Messages:
    12
    Positive Ratings:
    4
    I ran around the map and I found some things you need to fix.

    Very dark place..
    [​IMG]

    I don't think I should be here..

    [​IMG]

    Fix the no entry so it fits well.

    [​IMG]
     
    • Thanks Thanks x 1
  5. Loc_n_lol

    Loc_n_lol L10: Glamorous Member

    Messages:
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    I think one potential issue is that there is only one spawn with only one exit. If one team dominates the other to the point they can spawncamp it will become very very annoying.
    Other than that it looks like a decent layout alright, let us see how it actually plays. :)
     
  6. Omnomnick

    Omnomnick L6: Sharp Member

    Messages:
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    ^For Arena it wouldn't be a problem but for King of the Hill you need more than 1 door. 2 or 3 doors out of a spawn is usually the best plan.

    I noticed your screenshots are named "arena_***" you could make this map back into an Arena variant later on.
     
  7. Ost

    Ost L2: Junior Member

    Messages:
    61
    Positive Ratings:
    32
    Yup. It used to be arena, hence the singular spawn room door.

    Since I, and many others, find arena boring I decided to change it to koth.

    All the above issues have been addressed in the newest version.
     
    • Thanks Thanks x 1
  8. tovilovan

    tovilovan L6: Sharp Member

    Messages:
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    Positive Ratings:
    104
    Love you tooo!

    Also, love your map. Even though I have a slight feeling the spawns may be a tad close to the main gameplay area, this really has some potential. I can see some issues appearing with this many flanks, though, I can see spies and scouts being a bit overpowered at times. I'd look at moving the spawns a bit from the control point, and focusing the gameplay a bit more to the control point. Having flanks can be good, but too many will lead to the map flowing away from the control point and becoming a deathmatch.

    GL with the map, can't wait to see this detailed!