Cyclone

Discussion in 'Map Factory' started by Acegikmo, Jul 11, 2010.

  1. Acegikmo

    aa Acegikmo

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    plr_cyclone is a single-stage plr map, which is (Probably temporarily) in the same theme as pl_upward.
    It's the result of 16 hours (Alpha 1. Look in the changelog for the time spent on the current version) of improvised work, so the map might have a few balance issues. Alpha 1 played quite well though, so it shouldn't be too bad!
    (Also, I will finish Photic when I feel like working on it)
     
    Last edited: Jul 13, 2010
  2. nik

    nik L12: Fabulous Member

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    looks awesome, I can't believe this is 16 hours of work D:

    loving those new rocks ;D
     
  3. Penguin

    aa Penguin Clinically Diagnosed with Small Mapper's Syndrome

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    Hot damn
     
  4. Okrag

    aa Okrag Wall Staples

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    And why didn't you enter in the 72 hour contest?
     
  5. The Political Gamer

    aa The Political Gamer

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    His TF2 was broken.
     
  6. Prestige

    aa Prestige im not gay anymore

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    it might be a tad big for PLR, but i doubt it. zealous that this took 16hrs. :O
     
  7. FiLi

    FiLi L4: Comfortable Member

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    It does looks very good, but it seems like there would just be a lot of pushing during the beginning until the two carts finally get near each other.
     
  8. Acegikmo

    aa Acegikmo

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    Had other things to do. And just like TPG said, my TF2 was broken.

    You are absolutely correct, it's exactly what happened in the first version. I added a 30 second setup time now to make the teams spread out a bit before pushing the cart. Worked pretty well in a2.
     
  9. red_flame586

    red_flame586 L7: Fancy Member

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    wow, looks nice, I'm unsure on it's size and unusual layout but this could be interesting to see in a game day.
     
  10. grazr

    aa grazr Old Man Mutant Ninja Turtle

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    Nice displacement formations.

    If there's one thing that annoys me about most custom maps, it's the horrible displacements.
     
  11. NovaSilisko

    aa NovaSilisko L42: Life, the Universe and Everything

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    I think I've actually completed a similar amount of work in a similar amount of time.

    (achallengerapproaches)

    Looks pretty nice.

    The area where the track goes far away from the base might be problematic, though.
     
  12. Mr. P. Kiwi

    Mr. P. Kiwi L5: Dapper Member

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    Looks great! Can't wait to see if it plays the same as it looks!
     
  13. Flame

    aa Flame

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    oh baby, acegikmo makin a comeback
     
  14. Acegikmo

    aa Acegikmo

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    It worked out quite alright in the playtests though. The attacking team does have a long distance to walk, but they do have the height advantage once they arrive.

    If the map would play as well as it looks right now it would play awfully bad
     
  15. Void

    aa Void Local Man Unable To Map, Sources Say

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    Consider me intrigued.

    I'm sure you got it handled, but if you need any textures...
     
  16. Acegikmo

    aa Acegikmo

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    I think I've got the custom content handled. If I need anything which I can't make myself, I'll consider asking you
     
  17. Seba

    aa Seba DR. BIG FUCKER, PHD

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    I'm not really sure about that metal train gate serving as a doorway in a concrete building. Looks awkward to me :/
     
  18. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    I... I don't even know where to start. You can't get to the enemy cart at the end without taking a huge backtrack. The entire thing is ENORMOUS. It takes ages to get anywhere near the enemy. If it weren't for the new cart-glow I would have been lost the entire time because of how convoluted it is. This feels like a bad gameday map from someone with 3 posts.
     
  19. Lancey

    aa Lancey Currently On: ?????

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    Hey Ace, I know a new map can be stressful, but lighten up!
    [​IMG]

    This building is really big and overscaled. Almost feels like a rats map.
    [​IMG]

    Texture work is shoddy
    [​IMG]
    [​IMG]

    Needs clipping so you don't get stuck on these rocks
    [​IMG]
     
  20. SlayerBlitz

    SlayerBlitz L3: Member

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    I really like the layout of the map, but the texturing needs a bit of tweaking (I'm sure your already intending to do that). I had a really fun time, but a lot of it is a bit TOO big. Not really big, maybe like 30% too big. Its kinda complicated to get around the map, maybe throw some signs up. You also need to add gates that only open after the setup time is done. If there arnt any, then why have a setup time? Throw up some signs, make a cool spawn, and this map will be AWESOME. It feels like badwater, except plr, which is a GOOD combo, as long as it isnt REALLY big. Also, plz rename the map PLR_Anticlimatic, and dont change the ending until you get to like B1. It will be really funny.