PL cutoff a2

"a maze map? that's a good idea"

  1. HAPPY BIRFDAY TO ME

    HAPPY BIRFDAY TO ME bad bad bad

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    pl_cutoff - "a maze map? that's a good idea"

    wooooaaahh what!? a maze map? how the FUCK does that work?
    yeah but seriously this map is kinda cool. its just based off a 21x24 pixel maze i made in mspaint. after a little playing time, you might notice the weird sizes. this map goes about 15% on the grid. almost all the geometry is in increments of 150hu. welcome to hell.
     
    • Creative Creative x 1
  2. Beef Bucket

    aa Beef Bucket L41: Blessed Member

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    Well the important thing is that you had fun making it
     
    • Agree Agree x 1
  3. Crowbar

    aa Crowbar perfektoberfest

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    150hu? Truly a hell.
     
  4. sooshey

    aa sooshey :3c

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    Why not just stick to the grid and make your life 1000x easier???

    While an interesting idea, I think classes like scouts aren't gonna have a great time here because of the lack of open space. If the skybox ceiling is at the height of the walls, that isn't much room for explodey jumpers to do their thing, either.
     
  5. HAPPY BIRFDAY TO ME

    HAPPY BIRFDAY TO ME bad bad bad

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    i love chaos, soosh. the walls actually only go up to half the ceiling height, and both spawnrooms have (currently horrible) stairs. the map was in an impro today, didn't even make it a whole round before it got changed :'c. im planning to make some more open spaces so anyone above the walls can't just bunnyhop to anywhere willynilly.
     
  6. sooshey

    aa sooshey :3c

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    Maybe it's because it's such an unconventional design that didn't quite work. At first glance, it looks more like a joke map than a serious map; no offense intended. Make sure to listen to the feedback to see what you should do for next time.
     
  7. HAPPY BIRFDAY TO ME

    HAPPY BIRFDAY TO ME bad bad bad

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    aaaahahaaa, yes what a great pun on the letters! anyway, when i looked at my feedback from yesterday's imp i accidentally looked at feedback for pl_crevice and strangely, the feedback was very helpful for my map. updates include:
    blue spawn - added another exit and an experimental(;)) way to deter spawncampers.
    space - more space! taller! more open spaces for some variety and lots of obstructing brushes gone!
    layout - basically the same path, but more fun and less 90 degree turns
    top - no more intense blue on top of walls. changed it to faded colors for the walls around the spawns and the rest is now light grey.
    ALSO: the map will be getting a wild west theme!

    Read the rest of this update entry...
     
  8. Nicky

    aa Nicky Lets try something new!

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    I see that it's supposed to be a maze, but my instincts make me want to let you know that it's very flat. Even if the maze idea works out, stuff like the large open area in the screenshot with the words "cut off" look super flat, open, and boring.
     
  9. Turnip

    aa Turnip The 80s Vegetable

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    This map looks kinda cut o-
     
  10. CriminalBunny

    aa CriminalBunny Lasers are just deadly rainbows

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    You got or very late or waaaay too early to the april fools contest.

    Jokes aside, (judging by screenshots) you should be adding some height variation for reasons NickTF said earlier. Also, you could make some of the walls taller to cut jumping classes' mobility a bit (provided there's no playerclip preventing them form doing so)

    Dead ends (in theory) can be a death sentence when you encounter an explosive class or so, as there's no way out duh! and can be frustrating. Maybe you could make players run in circles?
    There may or may not be one there but be warned :p

    I don't see any doors blocking each team's spawnrooms.

    Again, I'm judging by the screenshots. I'm at school right now and I'll try to run around the map when I get home.

    And why are you working with increments of 150hu? It'd be easier for you if you used a 128hu grid. Even dev_ textures come with a grid of that size.
     
  11. HAPPY BIRFDAY TO ME

    HAPPY BIRFDAY TO ME bad bad bad

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    came on for old time's sake. the humor on this map fell so flat.