Custom TF2 request thread

Discussion in 'Mapping Questions & Discussion' started by spaceweasels, Dec 13, 2007.

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What textures would you like to see?

  1. Decals, sign, logos

    37.0%
  2. wall

    50.0%
  3. Floor

    37.0%
  4. ceiling

    34.8%
  5. metals

    32.6%
  6. wood

    15.2%
  7. Watery

    19.6%
  8. Nature

    32.6%
  9. Special

    21.7%
  10. Other

    23.9%
Multiple votes are allowed.
  1. spaceweasels

    aa spaceweasels

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    I'm putting together a custom texture pack of TF2 textures I've made. I want to know from the community what kind of materials you want/need.

    Do you want more:
    • Custom logos (red/Blue), decals and signs
    • wall textures
    • floor textures
    • ceiling textures
    • metals
    • wood
    • Water (magma, acid, muddy)
    • nature (grass, stone)
    • special (marble, trim, camo, etc)
    • other (specify)

    Let me know. You can choose more than one category.
     
    Last edited: Dec 13, 2007
  2. Nizzem

    Nizzem L2: Junior Member

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    More wall textures designed specifically for red or blue.

    I don't think there are any designated ceiling textures at the moment so a few of those wouldn't hurt
     
  3. Intraman

    Intraman L4: Comfortable Member

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    personally I think all of those things could use some more.
    Though I think mostly we could use more blue wood textures and more red industry textures.
    I'd also love to see more natural textures, since I hope to some day make a forest themed map. so mud, dirty water, swamp ground, etc.
    Skyboxes could use some more things like night/dusk/dawn, space (maybe with planets and such), and some type of vortex-like one.
     
  4. spaceweasels

    aa spaceweasels

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    I like the idea of a night or space skybox. However, skyboxes aren't the average run of the mill textures. I'll see what I can do, but I can't promise anything on new skyboxes. If I do get promising results, I'll probably add those on a different zip file, and write a quick "how to" on using my custom skyboxes.
     
  5. Logo

    Logo L3: Member

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    Wood, metal, and concrete all need more wall/floor/ceiling textures.
     
  6. spaceweasels

    aa spaceweasels

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    Thanks for the comments guys. Keep voting.

    My first custom texture pack will have at least 50 new textures. So keep telling me what you want.
     
  7. Intraman

    Intraman L4: Comfortable Member

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    You know what might be nice? railing and stair textures.
     
  8. Snipergen

    Snipergen L13: Stunning Member

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    Oeeeehoe spaceweasels... its very hard to make them look and feel like tf2. Just remember this and i know you won't screw it up.

    Textures are impressionistic, they didn't use reference they just started painting with a big fat brush.
    So impressionistic but the material stays always clear.

    Can't wait to see what you come up with :)
     
  9. Intraman

    Intraman L4: Comfortable Member

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    For some reason I read this as "I'll let you know if your screw it up" haha.
     
  10. Big Nick Digger

    Big Nick Digger Guest

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    metal trim, night-time skyboxes!
     
  11. spaceweasels

    aa spaceweasels

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    I have a nice metallic texture that works great for stairs or plates. I'm woking on adding more metallic textures.


    Most will be TF2 inspired, impressionistic. A few will be more "realistic", but no so much that it's distracting or out of place.

    Before I went to bed last night, I played around with making skybox textures. I should be able to release a pack of new skybox textures in the near future.
     
  12. Snipergen

    Snipergen L13: Stunning Member

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    i request another rock texture like i used in my map but with a few lines on the base like the darker one. :p
    i could make it myself but since you are busy :D

    and night maps + tf2, have my doubts, wont see the rim lights of the characters.
     
  13. spaceweasels

    aa spaceweasels

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    Ye of little faith. ;)

    [​IMG]

    It's easier than I though. This is just a test skybox, when I release the real ones, they'll look better.
     
  14. drp

    aa drp

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    :bowdown:
     
  15. Intraman

    Intraman L4: Comfortable Member

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    Nice! Another suggestion for night skyboxes. It may be kinda cool to have a heavily light poluted one (like how you'd see the night sky around an industrial area) to fit with the TF2 Industrial theme. It would look kinda goldish or purplish, at least going by the way the sky looks around here at night (yay for industrial areas being built next to residental areas *hugs New Jersey*)
     
  16. jakeparlay

    jakeparlay L2: Junior Member

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  17. YM

    aa YM LVL100 YM

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    More skyboxes indeed, some more metal and wall textures would be good too.
    I'm always stumped as to what to use for ceiling textures so they are great to.
    For every texture you make you should make a red a blu and a neutral version, that will please the hoards :) (and me)
     
  18. Half-Life_Maniac

    Half-Life_Maniac L3: Member

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    I think as long as they're in the TF2 syle, you can't go wrong wiht any textures.
     
  19. Open Blade

    Open Blade L7: Fancy Member

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    Brick - more neutral colors needed (browns, tans, etc...
    [​IMG]

    Concrete - Definately more (sets) are needed. Even some with chipped paint or just worn looking. If enough new ones are made, they can be used for ceilings, walls and floors. More concrete is never a bad thing.

    Signs/Overlays - One thing I think lacking is "natural" overlays or signs that not really signs at all, just overlay materials to help enhance existing materials. Such as a plaster overlay which you could put over a brick wall to give a look similary to this.
    [​IMG]
    [​IMG]
    [​IMG]
    You could do the same thing with "VEGITATION". Vegitation overlays (vines, moss, etc..) Matter of fact, if you had enough vegitation overlays, you could make alot of your base textures look very different. Just with vines alone, you could have dried out vines, lush vines, etcc.
    [​IMG]
    [​IMG]
    ................And you could also add the overlays to displacement, giving your cliff walls detail with moss and what not. The key though is to make them TF2 looking and not totally realistic looking.

    And definately more Red and Blu signs. You can NEVER have enough of those (in Nuetral colors too).

    And one thing I definately don't see enough of is natural rock or stone walls. Block too.

    Wood - Yep, definately more Blu themed wood is needed.
    [​IMG]
    [​IMG]
    [​IMG]
     
    Last edited: Jul 13, 2008
  20. Nineaxis

    aa Nineaxis Quack Doctor

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    Signs and overlays! Signs and overlays! Signs and overlays!

    And some more roofs.