I've been working on a custom game mode for a while now, and it's in a state where I would like to test it publicly if it's fun enough to play and worth improving on. I'm able to host a server myself. I'm not an expert on this, but I'm sure hosting a server with 10 players and a 33 tickrate shouldn't be a problem with my bandwidth. So if you guys are interested in testing my little TF2 modification, please join my steam group: http://steamcommunity.com/groups/BotDefend I apologise in advance if this was not the correct forum section to start this kind of topic or even not a correct site to ask for this kind of help. Please do recommend me another place where I could get volunteers to test my game mode if that's the case. Edit: It's best if you live in the Europe area so our timezones would match and the ping wouldn't rise ridiculously high. Overview of the game: Players are divided to two teams. The blue team players are forced to play the medic class, red team plays as scouts. Server also spawn a bot. No one in this game can die except for the bot. When the bot dies, red team wins. If bot survives the round, blue team wins. Bot dies from a single hit (one pistol shot is enough). So in order to keep the bot alive, medics are forced to continuously keep the bot invulnerable. Getting charged by healing team mates is not an efficient method, so medics chase the scouts to hit them with ubersaws. Because real players cannot die, scouts cannot fend medics off with weapons, so they must avoid them as much as they can. If scouts are succesful, the medics won't get the charge in time and the bot will have a moment of uninvulnerability. This is enough time for the scouts to take him out. Also, by changing the plugin settings, server may spawn a second bot that tries to kill the first bot by continuously firing at him.