Wow, this has driven me insane. Seriously why does valve/source make it so complicated!? I've been trying to get a custom image into hammer basically. I couldn't get the image to save as a vtf *with* a transparent background retained, never the less I went ahead without it to test and opened VTFedit and created the vmt. I put both of them in to this path: tf/materials/custom Open up hammer located them and get the black and pink blocks of death. I've tried putting them in various main folders and sub folders to no avail. I have tried different settings with the vtfedit and .. basically I don't know where I am going wrong. I follow tutorials which say the normal "save it as tga then import in vtfedit" or "use ps plugin save it as vtf" "create a vmt" "put them in X folder". Yet somehow ? So here's what I'm asking, it's a big favour. Could someone kindly let me send them the texture, then convert it and make a vmt. Then explain which settings they used ? Because for weeks I've tried and failed. I sense it's the vmt but I'm not very clued up on what should be going on there and let the program do it automatically !!