Custom Texture Problem (Moire Patterns?)

Discussion in 'Mapping Questions & Discussion' started by Megane, Jul 15, 2010.

  1. Megane

    Megane L1: Registered

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    I think all (or, at least the majority) of you know about Minecraft, right? Well, I had the idea of making a map in that style, mainly for the funserver I run, but when testing the textures I converted I ran into this problem on this test map:

    [​IMG]

    This is, of course, completely nauseating. Is there anyway to prevent this with mipmapping? Or any other way besides simply limiting the player's view by putting walls in the right places? (Maybe it also has something to do with the correct lighting?)
     
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  2. Icarus

    aa Icarus

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    I think it has to do with Anti-aliasing or Anisotropic Filtering, client-side video settings.

    Adding a little bit of lighting wouldn't hurt though, and Minecraft isn't completely devoid of shading.
     
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  3. Megane

    Megane L1: Registered

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    Jesus Christ, turns out I'm an idiot. :facepalm: No wonder this effect shows up when I use the suggested startup commands from the Valve Dev Wiki which set AA and Texture Filtering to low. :blushing:
     
  4. martijntje

    martijntje L8: Fancy Shmancy Member

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    A little warning: http://forums.tf2maps.net/showthread.php?t=3924
    With this project you could easily get past tf2 limits.
    I suggest you think of a nice way to keep the number of entities low. spawn entities only when needed, attempt to merge entities.