- Mar 14, 2016
- 69
- 51
I'm trying to make a custom Soundscape for a minecraft themed map, but I can't seem to get it to play in-game. Soundscape debug shows that the entities do exist and are trying to play. This is what my Soundscape looks like:
"minecraft.rainyoutside"
{
"playlooping"
{
"volume" ".5"
"pitch" "100"
"wave" "map/rain4.wav"
}
"playrandom"
{
"time" "12,20"
"volume" "0.8,1"
"position" "0"
"rndwave"
{
"wave" "map/thunder1.wav"
"wave" "map/thunder2.wav"
"wave" "map/thunder3.wav"
}
}
}
"minecraft.rainyinside"
{
"playlooping"
{
"volume" ".35"
"pitch" "100"
"wave" "map/rainmuffled.wav"
}
"playrandom"
{
"time" "12,20"
"volume" "0.6,0.8"
"position" "0"
"rndwave"
{
"wave" "map/thunder1.wav"
"wave" "map/thunder2.wav"
"wave "map/thunder3.wav"
}
}
}
I have:
Made a copy of Soundscapes_manifest and placed it in tf/scripts, adding the above soundscape file to the bottom of the list
Placed the above Soundscape file in tf/scripts
Double checked all the sounds are in the right folder
Looped the rain sounds using Goldwave
Is there something I'm missing?
"minecraft.rainyoutside"
{
"playlooping"
{
"volume" ".5"
"pitch" "100"
"wave" "map/rain4.wav"
}
"playrandom"
{
"time" "12,20"
"volume" "0.8,1"
"position" "0"
"rndwave"
{
"wave" "map/thunder1.wav"
"wave" "map/thunder2.wav"
"wave" "map/thunder3.wav"
}
}
}
"minecraft.rainyinside"
{
"playlooping"
{
"volume" ".35"
"pitch" "100"
"wave" "map/rainmuffled.wav"
}
"playrandom"
{
"time" "12,20"
"volume" "0.6,0.8"
"position" "0"
"rndwave"
{
"wave" "map/thunder1.wav"
"wave" "map/thunder2.wav"
"wave "map/thunder3.wav"
}
}
}
I have:
Made a copy of Soundscapes_manifest and placed it in tf/scripts, adding the above soundscape file to the bottom of the list
Placed the above Soundscape file in tf/scripts
Double checked all the sounds are in the right folder
Looped the rain sounds using Goldwave
Is there something I'm missing?