Around the 8th of this month valve finally got around to fixing soundscapes reading from improper soundcaches, but the custom sound play feature is still broken. http://i.imgur.com/QFIn4RK.jpg That is a screencap of my console as it complains endlessly that various ambient_generics within earshot on their own random timers are not playing when they are supposed to be because they are "missing from repository". You'd think one would only get this error if they made it so the map was trying to reference sounds that were not in the proper place or didn't exist at all but... http://i.imgur.com/sJojews.jpg That's a screencap of the exact folder where all the sounds are located and called from. ALL of these sounds worked prior to Scream Fortress 6, but broke along with the soundscapes which are now fixed thankfully. The strange part is, SOME of these sounds will play, and SOME will not. It is very bizarre and annoying. I had the folder titled with a capital M "Merasmustower" and noticed the console referencing it with a lowercase. I HIGHLY doubted that was the case but changed it to lowercase and tested the map again, same result. The map has embedded custom content for soundscapes and custom sounds alike (as well as one custom texture too). The sounds are NOT corrupted or anything. I played a few of the ones it said it had failed to load and they played and sounded perfectly fine in Windows Media Player. Do I need to recompile it so it gets a fresh take on all the new garbage they have put into tf2 regarding sounds behavior? I can't imagine why that would help but it's all I can think of. I am desperate. Any ideas to get ALL of my custom sounds working again?