So I've been trying to figure this problem out for a while on my own and I'm stumped. So basically in my map plr_eruption I have a custom sound called "lavanoise.wav". When I compile it regularly I hear it in game just fine. However, once I pack my map and turn on sv_pure 2 it won't play. Here's where my sound file is kept Here's what's packed into my map (I am using VIDE) There are no console log errors having anything to do with sound. The ".bsp" is bigger then the ".bsp.backup" so I know things are being packed into it. Other custom things like blends and soundscapes are working in the same packed version (with sv_pure 2 turned on). soundscapes that include "lavanoise.wav" will play all the other sounds normally just without that sound. "alt p" shows nothing out of the ordinary. Other things I've tried that didn't work "snd_restart" move my sound file around to other locations packing the sound file into a different map (still didn't play in the exact same way) renaming and duplicating the sound file I even tried packing a different sound file but not even that one worked (EDIT) tried using pakrat instead of VIDE, doing this changed nothing If you have any information or similar problems you fixed please help because right now my best guess is computer ghost.