- Jun 3, 2015
- 23
- 2
I have added some custom musics in one of my tf2 maps, and when the compilation ended, my game had only 1 or 2 fps, then i looked my console and saw it was full of neverending :
"243.035814 BlockingGetDataPointer: Async I/O Force physics\body\body_medium_impact_soft1.wav ( 0.88 msec / 0.98 msec total )"
I have searched for this error and it seems to be caused by a sound.cache bug, that you have to delete. I did so buy it didn't solved the problem. Some people told to type "async_mode 1" in the console, and it indeed stops the console spamming, but, oddly, it doesn't fix the fps problem. When i remove the music it works again, so i am 100% sure it's caused by the custom sounds.
Can someone help me solving it ? I am kind of stuck right now. I will keep trying stuff with the sound.cache but i don't think it' going to do anything.
"243.035814 BlockingGetDataPointer: Async I/O Force physics\body\body_medium_impact_soft1.wav ( 0.88 msec / 0.98 msec total )"
I have searched for this error and it seems to be caused by a sound.cache bug, that you have to delete. I did so buy it didn't solved the problem. Some people told to type "async_mode 1" in the console, and it indeed stops the console spamming, but, oddly, it doesn't fix the fps problem. When i remove the music it works again, so i am 100% sure it's caused by the custom sounds.
Can someone help me solving it ? I am kind of stuck right now. I will keep trying stuff with the sound.cache but i don't think it' going to do anything.