- Jul 18, 2009
- 111
- 21
Hi folks,
I'm looking for a way to create a "semi" custom-made sentry that would just be a re-skin of the regular sentry gun with different specs. It would not replace the sentry in the game but would be a new sentry completely based on the original one that you can also put in a map.
I'm looking for the (I believe it is) .qc file in which the specifications of the sentries are predefined. I looked through the gcf archives and couldn't find any .qc files.
Maybe it's rather one the numerous files that are in the same folder that the sentry gun models themselves?
After that, I'd have to make myself a custom .fgd to be able to pick it from the list of entities available for TF2 and put it in my map. I'm not sure how to do that. Not sure how to edit a .fgd file to add a new entry and make it point at my "new" sentry.
Have you guys ever tinkered with these files?
Thx
I'm looking for a way to create a "semi" custom-made sentry that would just be a re-skin of the regular sentry gun with different specs. It would not replace the sentry in the game but would be a new sentry completely based on the original one that you can also put in a map.
I'm looking for the (I believe it is) .qc file in which the specifications of the sentries are predefined. I looked through the gcf archives and couldn't find any .qc files.
Maybe it's rather one the numerous files that are in the same folder that the sentry gun models themselves?
After that, I'd have to make myself a custom .fgd to be able to pick it from the list of entities available for TF2 and put it in my map. I'm not sure how to do that. Not sure how to edit a .fgd file to add a new entry and make it point at my "new" sentry.
Have you guys ever tinkered with these files?
Thx