Model custom rocket model for last cp

Discussion in 'Request Area' started by Nutomic, Aug 11, 2010.

  1. Nutomic

    Nutomic L11: Posh Member

    Messages:
    888
    Positive Ratings:
    177
    you may (or may not) know my map cp_demolition, which i started over a year ago. for the last cp of this map, i need a custom model now, more certainly, a nuclear rocket. i cant tell you how exactly it should look, only that it should be like the rocket in "models\props_granary\rocket_launchpad1.mdl", only wider, with a big, team colored nuclear sign (see below) and a max height of about 400 hammer units (can be changed if necessary), plus some kind of construnction to hold the rocket.

    http://www.wpclipart.com/page_frames/full_page_signs/radioactive_symbol_page.jpg

    the map itself is almost finished, missing only the 3d-skybox and said model, plus maybe some more testing.

    This is where the model will be placed:

    [​IMG]

    and heres some exclusive screenshots of the map:

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    (comment on the screens here)
     
  2. HellJumper

    aa HellJumper

    Messages:
    812
    Positive Ratings:
    373
    I would do this for you, but I'm too busy with the artpass :(
     
    • Thanks Thanks x 1
  3. UGLYdumpling

    UGLYdumpling L3: Member

    Messages:
    127
    Positive Ratings:
    56
    hmm. This sounds fun!
    That's a handsome lookin' map Nutomic.

    I've got some ivy models going into the oven to bake.
    And some deciduous trees on the stove ...

    But i'd like to get another hard-surface model in the oven.
    I'll work on some concepts, and schedules permitting it'll work out m8.
     
    • Thanks Thanks x 1
    Last edited: Aug 11, 2010
  4. UGLYdumpling

    UGLYdumpling L3: Member

    Messages:
    127
    Positive Ratings:
    56
    some silouettes and a very simple launch mechanism ...
    [​IMG]
     
    • Thanks Thanks x 1
  5. UGLYdumpling

    UGLYdumpling L3: Member

    Messages:
    127
    Positive Ratings:
    56
    blocking ... comments welcomed.
    [​IMG]
     
    • Thanks Thanks x 1
  6. Rexy

    aa Rexy The Kwisatz Haderach

    Messages:
    1,795
    Positive Ratings:
    2,367
    It has promise, but I wouldn't let the rocket base sit flat on the ground. Have some method of supports keeping the rocket suspended off the ground...you've probably thought of this at some point, since it is a control point, and a critical gameplay area. Nice work so far though.
     
    • Thanks Thanks x 1
  7. UGLYdumpling

    UGLYdumpling L3: Member

    Messages:
    127
    Positive Ratings:
    56
    Keeping in mind that we need to leave some headroom for folks taking the point ....

    There's not much room left to fit the clamps that hold the missile.
    It'd be nice if the wall that the clamps are attached to was longer/higher.

    But it's really up to you - we can always cheat it and just stick in one clamp.
    Up to you.

    [​IMG]
     
    • Thanks Thanks x 1
  8. UGLYdumpling

    UGLYdumpling L3: Member

    Messages:
    127
    Positive Ratings:
    56
    [​IMG]

    Nutomic has signed off on the model.
    So now I will optimize the mesh, do a nice unwrap and bake off a quality ambient occlusion.

    There's also the nose cone to finish... and thinkin' about adding some eye candy to the bottom of the missile so there's something to cool to stare at while taking the point. :cool:
     
    • Thanks Thanks x 2
  9. Ginger

    Ginger L4: Comfortable Member

    Messages:
    151
    Positive Ratings:
    44
    What are you making that in? Pure curiosity, btw it looks sexy :D
     
  10. Tapp

    Tapp L10: Glamorous Member

    Messages:
    776
    Positive Ratings:
    211
    Those extra fins look small and weird. Enlarge them, stylise them, or remove them.
     
  11. UGLYdumpling

    UGLYdumpling L3: Member

    Messages:
    127
    Positive Ratings:
    56