Custom models

Discussion in 'Mapping Questions & Discussion' started by DrSquishy, May 22, 2017.

  1. DrSquishy

    DrSquishy L8: Fancy Shmancy Member

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    When creating custom models in blender, how can you make then to conform to a very specific size in game? And is it possible to make them with multiple different textures, such as a polished steel and a rough bar texture?
     
  2. Crowbar

    aa Crowbar perfektoberfest

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    One unit in blender is one unit in hammer, unless you specify scale in the QC.
    Second question: do you mean skins (variants of the entire texture) or using multiple materials on the same model? Both are possible.
     
  3. DrSquishy

    DrSquishy L8: Fancy Shmancy Member

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    I Mean multiple materials on one model
     
  4. Crowbar

    aa Crowbar perfektoberfest

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    Just assign different materials to different faces of the object/group you need in Blender, and as you probably know, name of material = name of the VMT, so name the two materials differently and it'll work.
    Mind that surfaceprop is still set model-wise.
     
  5. DrSquishy

    DrSquishy L8: Fancy Shmancy Member

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    Thanks
     
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