Custom models

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DrSquishy

we've all had better times to die
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Feb 10, 2017
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When creating custom models in blender, how can you make then to conform to a very specific size in game? And is it possible to make them with multiple different textures, such as a polished steel and a rough bar texture?
 

Crowbar

Spiritual preprocessor
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Dec 19, 2015
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One unit in blender is one unit in hammer, unless you specify scale in the QC.
Second question: do you mean skins (variants of the entire texture) or using multiple materials on the same model? Both are possible.
 

DrSquishy

we've all had better times to die
aa
Feb 10, 2017
1,284
886
One unit in blender is one unit in hammer, unless you specify scale in the QC.
Second question: do you mean skins (variants of the entire texture) or using multiple materials on the same model? Both are possible.
I Mean multiple materials on one model
 

Crowbar

Spiritual preprocessor
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Dec 19, 2015
1,460
1,281
Just assign different materials to different faces of the object/group you need in Blender, and as you probably know, name of material = name of the VMT, so name the two materials differently and it'll work.
Mind that surfaceprop is still set model-wise.
 

DrSquishy

we've all had better times to die
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Feb 10, 2017
1,284
886
Thanks