Custom models on a live server

willv

L1: Registered
May 22, 2019
3
0
I recently made a slightly edited version of an existing TF2 map. I added a reskined model to replace some components of the old map and look kind of goofy. Locally and on a separate computer the map runs fine when I view it as Create Server. I got it loaded onto the server I play on and the reskin was now the standard model and other dynamic_props had reverted to ERROR which were actually Saxton Hale models.

Is there a server setting I can use to view what it would look like in a live server? I thought it might be sv_pure related but I haven't found anything in my searches indicating what I did wrong or what server command might of been required.
 

willv

L1: Registered
May 22, 2019
3
0
Thanks heaps for the reply, I didn't realise it went up to 2. Looks like the server it was put on has Models and specific things as Trusted Sources Only, which I assume might be the cause?

I only used Hammer to compile it. Would using VIDE possibly solve the issue?
 

Da Spud Lord

Occasionally I make maps
aa
Mar 23, 2017
1,339
994
Hammer will not pack assets into the map. You will need to use a packing tool, such as VIDE, to do that.