- Sep 22, 2009
- 31
- 0
I made my own custom material, looks perfect in-game.
Prob is, when I shoot at it, greenish smoke comes out as bullet impact effect instead of sparks like it should when you shot metal.
Is that valve programmers' way of telling an artist that something's wrong with its custom material?
Here's the content of my .vmt:
"LightmappedGeneric"
{
"$surfaceprop" "metal"
"$basetexture" "custommetal\metalwall001atd"
}
Googling or searching these forums didn't give me any result.
Prob is, when I shoot at it, greenish smoke comes out as bullet impact effect instead of sparks like it should when you shot metal.
Is that valve programmers' way of telling an artist that something's wrong with its custom material?
Here's the content of my .vmt:
"LightmappedGeneric"
{
"$surfaceprop" "metal"
"$basetexture" "custommetal\metalwall001atd"
}
Googling or searching these forums didn't give me any result.
Last edited: