Custom folder set up question

Discussion in 'Mapping Questions & Discussion' started by Kill_the_Bug, Oct 15, 2017.

  1. Kill_the_Bug

    Kill_the_Bug L14: Epic Member

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    Hi Guys!

    I've been thinking of doing another mpl (multiple payload map) but have a question about files.

    Since the payload game type pulls it's information from several areas to create the HUD.

    Can I make a custom folder structure in the 'Custom' folder and then make a duplicate file structure of the related files (which will be modified for the HUD to work in the mpl format)?

    I would then pack these files into the map (would need to know how to do this or is it like other custom content?) and most importantly - would the packed files be the source for the HUD or would it default back to the regular HUD files? I don't want my custom files to overwrite someone's actual files for the game.

    If any of you are interested or need to know some of the background issues of the problems I had when doing this originally read this thread:

    https://tf2maps.net/threads/mpl_-game-type-setups-coding.24979/

    Oh, and lastly, does anyone know how to modify the payload glow around the cart so that I could have both payloads glowing at the same time?
     
  2. Powerlord

    Powerlord L3: Member

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    I don't think the default HUD lets you override it from files packed in a map, only from mods inside the client's custom/ folder structure.