XSI is beyond me. I've given it two weeks to sink in, but I simply cannot use that program without proper training - let alone get a successful compile for TF2. I'm left with no choice but to use brushes for the curved railing I need in my map. I know its possible - the screenshot below shows it is. I've tried vertex manipulation, cutting and rotating etc. I'm having issue with the grid mostly - the sections that are cut do not necessarily line up with the grid making it tough for me to place the next piece without destroying the proper angle of the previous piece. There MUST be a way to do this. Does anyone have any ideas how I can accomplish a curve with a cylinder? Here the screenshot - he hasn't posted how he did it yet though.